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63 lines
2.5 KiB
Go

package main
import (
"time"
"git.d3nexus.de/Dadido3/D3vugu-components/components/input"
"git.d3nexus.de/Dadido3/D3vugu-components/components/overlay"
"git.d3nexus.de/Dadido3/D3vugu-components/icons"
"github.com/vugu/vugu"
)
type PageOverlays struct {
overlay.OverlayContainerRef
}
func (c *PageOverlays) handleSimpleModalButton(event vugu.DOMEvent) {
c.SetModal(&overlay.ModalRequester{
IconSlot: &icons.LInfoCircle{AttrMap: vugu.AttrMap{"style": "font-size: 2em;"}},
Title: "Simple requester",
Message: "This is a simple modal requester, are you happy with it?\nIt also supports multi line text!",
SignalColor: "d3c-color-attention",
ClickAbort: input.ClickFunc(func(event input.ClickEvent) {}),
ClickYes: input.ClickFunc(func(event input.ClickEvent) {}),
})
}
func (c *PageOverlays) handleSimpleToastButton(event vugu.DOMEvent) {
c.AddToast(event.EventEnv(), &overlay.ToastSimple{
IconSlot: &icons.LInfoCircle{AttrMap: vugu.AttrMap{"style": "font-size: 2em;"}},
Message: "This is a simple toast!\nIt supports multiple lines and has an icon slot.\nThere also can be multiple of it at the same time, this one was opened at " + time.Now().Format(time.TimeOnly) + ".",
SignalColor: "d3c-color-attention",
})
}
func (c *PageOverlays) handleWarningToastButton(event vugu.DOMEvent) {
c.AddToast(event.EventEnv(), &overlay.ToastSimple{
IconSlot: &icons.LWarning{AttrMap: vugu.AttrMap{"style": "font-size: 2em;", "class": "d3c-color-caution d3c-icon-use-color"}},
Message: "This is a warning, be careful!",
SignalColor: "d3c-color-caution",
})
}
func (c *PageOverlays) handleToastMessageButton(event vugu.DOMEvent) {
c.AddToast(event.EventEnv(), &overlay.ToastMessage{MessageType: overlay.ToastMessageTypeCritical, Message: "Uh oh!"})
}
func (c *PageOverlays) handleToastMessageTimeoutButton(event vugu.DOMEvent) {
c.AddToast(event.EventEnv(), &overlay.ToastMessage{MessageType: overlay.ToastMessageTypeSuccess, Message: "That worked!", Duration: 5 * time.Second})
}
func (c *PageOverlays) handleWaitOverlayButton(event vugu.DOMEvent) {
c.WaitOverlayOpen()
go func() {
// Simulate some request or some other action.
time.Sleep(5 * time.Second)
// We need to lock and unlock the event environment in order for the DOM to re-render and the overlay to disappear correctly.
event.EventEnv().Lock()
defer event.EventEnv().UnlockRender()
defer c.WaitOverlayDone() // WaitOverlayDone has to be called before UnlockRender, so we need to put it afterwards (defer ordering).
// Update other UI stuff here.
}()
}