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625 lines
26 KiB
Go

package main
// Code generated by vugu via vugugen. Please regenerate instead of editing or add additional code in a separate file. DO NOT EDIT.
import "fmt"
import "reflect"
import "github.com/vugu/vjson"
import "github.com/vugu/vugu"
import js "github.com/vugu/vugu/js"
import (
"git.d3nexus.de/Dadido3/D3vugu-components/components/input"
"git.d3nexus.de/Dadido3/D3vugu-components/components/layout"
"git.d3nexus.de/Dadido3/D3vugu-components/components/view"
"git.d3nexus.de/Dadido3/D3vugu-components/icons"
)
type PageHome struct{}
func (c *PageHome) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) {
vgout = &vugu.BuildOut{}
var vgiterkey interface{}
_ = vgiterkey
var vgn *vugu.VGNode
vgn = &vugu.VGNode{Type: vugu.VGNodeType(3), Namespace: "", Data: "div", Attr: []vugu.VGAttribute(nil)}
vgout.Out = append(vgout.Out, vgn) // root for output
{
vgparent := vgn
_ = vgparent
vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t"}
vgparent.AppendChild(vgn)
{
vgcompKey := vugu.MakeCompKey(0x1991362EB4023644^vgin.CurrentPositionHash(), vgiterkey)
// ask BuildEnv for prior instance of this specific component
vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*layout.Container)
if vgcomp == nil {
// create new one if needed
vgcomp = new(layout.Container)
vgin.BuildEnv.WireComponent(vgcomp)
}
vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around
vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) {
vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)}
vgout = &vugu.BuildOut{}
vgout.Out = append(vgout.Out, vgn)
vgparent := vgn
_ = vgparent
vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t"}
vgparent.AppendChild(vgn)
vgn = &vugu.VGNode{Type: vugu.VGNodeType(3), Namespace: "", Data: "h1", Attr: []vugu.VGAttribute(nil)}
vgparent.AppendChild(vgn)
vgn.SetInnerHTML(vugu.HTML("Home"))
vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t"}
vgparent.AppendChild(vgn)
vgn = &vugu.VGNode{Type: vugu.VGNodeType(3), Namespace: "", Data: "p", Attr: []vugu.VGAttribute(nil)}
vgparent.AppendChild(vgn)
vgn.SetInnerHTML(vugu.HTML("Lorem ipsum dolor sit am et"))
vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t"}
vgparent.AppendChild(vgn)
{
vgcompKey := vugu.MakeCompKey(0x90304D7C50E84446^vgin.CurrentPositionHash(), vgiterkey)
// ask BuildEnv for prior instance of this specific component
vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*view.Code)
if vgcomp == nil {
// create new one if needed
vgcomp = new(view.Code)
vgin.BuildEnv.WireComponent(vgcomp)
}
vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around
vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) {
vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)}
vgout = &vugu.BuildOut{}
vgout.Out = append(vgout.Out, vgn)
vgparent := vgn
_ = vgparent
vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\tasdfefefeaf afe aef aef aef aef aef"}
vgparent.AppendChild(vgn)
vgn = &vugu.VGNode{Type: vugu.VGNodeType(3), Namespace: "", Data: "br", Attr: []vugu.VGAttribute(nil)}
vgparent.AppendChild(vgn)
vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\tasdwfaefa efae fae faef ae"}
vgparent.AppendChild(vgn)
vgn = &vugu.VGNode{Type: vugu.VGNodeType(3), Namespace: "", Data: "br", Attr: []vugu.VGAttribute(nil)}
vgparent.AppendChild(vgn)
vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\tu4iewgooijqoie ioigq oiegq eog qoeg\n\t\t"}
vgparent.AppendChild(vgn)
return
})
vgout.Components = append(vgout.Components, vgcomp)
vgn = &vugu.VGNode{Component: vgcomp}
vgparent.AppendChild(vgn)
}
vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t"}
vgparent.AppendChild(vgn)
vgn = &vugu.VGNode{Type: vugu.VGNodeType(3), Namespace: "", Data: "h2", Attr: []vugu.VGAttribute(nil)}
vgparent.AppendChild(vgn)
vgn.SetInnerHTML(vugu.HTML("Buttons"))
vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t"}
vgparent.AppendChild(vgn)
{
vgcompKey := vugu.MakeCompKey(0xA0A0B799D39E215^vgin.CurrentPositionHash(), vgiterkey)
// ask BuildEnv for prior instance of this specific component
vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*input.Button)
if vgcomp == nil {
// create new one if needed
vgcomp = new(input.Button)
vgin.BuildEnv.WireComponent(vgcomp)
}
vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around
vgcomp.SymbolSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) {
vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)}
vgout = &vugu.BuildOut{}
vgout.Out = append(vgout.Out, vgn)
vgparent := vgn
_ = vgparent
{
vgcompKey := vugu.MakeCompKey(0x6F903202F2F47FD2^vgin.CurrentPositionHash(), vgiterkey)
// ask BuildEnv for prior instance of this specific component
vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LGlobe)
if vgcomp == nil {
// create new one if needed
vgcomp = new(icons.LGlobe)
vgin.BuildEnv.WireComponent(vgcomp)
}
vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around
vgout.Components = append(vgout.Components, vgcomp)
vgn = &vugu.VGNode{Component: vgcomp}
vgparent.AppendChild(vgn)
}
return
})
vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) {
vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)}
vgout = &vugu.BuildOut{}
vgout.Out = append(vgout.Out, vgn)
vgparent := vgn
_ = vgparent
vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "Some Button"}
vgparent.AppendChild(vgn)
return
})
vgout.Components = append(vgout.Components, vgcomp)
vgn = &vugu.VGNode{Component: vgcomp}
vgparent.AppendChild(vgn)
}
vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t"}
vgparent.AppendChild(vgn)
{
vgcompKey := vugu.MakeCompKey(0x304A680C9578E96E^vgin.CurrentPositionHash(), vgiterkey)
// ask BuildEnv for prior instance of this specific component
vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*input.Button)
if vgcomp == nil {
// create new one if needed
vgcomp = new(input.Button)
vgin.BuildEnv.WireComponent(vgcomp)
}
vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around
vgcomp.SymbolSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) {
vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)}
vgout = &vugu.BuildOut{}
vgout.Out = append(vgout.Out, vgn)
vgparent := vgn
_ = vgparent
{
vgcompKey := vugu.MakeCompKey(0x33866FD9359F33CD^vgin.CurrentPositionHash(), vgiterkey)
// ask BuildEnv for prior instance of this specific component
vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LGlobe)
if vgcomp == nil {
// create new one if needed
vgcomp = new(icons.LGlobe)
vgin.BuildEnv.WireComponent(vgcomp)
}
vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around
vgout.Components = append(vgout.Components, vgcomp)
vgn = &vugu.VGNode{Component: vgcomp}
vgparent.AppendChild(vgn)
}
return
})
vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) {
vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)}
vgout = &vugu.BuildOut{}
vgout.Out = append(vgout.Out, vgn)
vgparent := vgn
_ = vgparent
vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "Some Button"}
vgparent.AppendChild(vgn)
return
})
vgout.Components = append(vgout.Components, vgcomp)
vgn = &vugu.VGNode{Component: vgcomp}
vgparent.AppendChild(vgn)
}
vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t"}
vgparent.AppendChild(vgn)
{
vgcompKey := vugu.MakeCompKey(0xF2B21AEDA668B432^vgin.CurrentPositionHash(), vgiterkey)
// ask BuildEnv for prior instance of this specific component
vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*input.Button)
if vgcomp == nil {
// create new one if needed
vgcomp = new(input.Button)
vgin.BuildEnv.WireComponent(vgcomp)
}
vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around
vgcomp.SymbolSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) {
vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)}
vgout = &vugu.BuildOut{}
vgout.Out = append(vgout.Out, vgn)
vgparent := vgn
_ = vgparent
{
vgcompKey := vugu.MakeCompKey(0x120421935D7B22DA^vgin.CurrentPositionHash(), vgiterkey)
// ask BuildEnv for prior instance of this specific component
vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LGlobe)
if vgcomp == nil {
// create new one if needed
vgcomp = new(icons.LGlobe)
vgin.BuildEnv.WireComponent(vgcomp)
}
vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around
vgout.Components = append(vgout.Components, vgcomp)
vgn = &vugu.VGNode{Component: vgcomp}
vgparent.AppendChild(vgn)
}
return
})
vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) {
vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)}
vgout = &vugu.BuildOut{}
vgout.Out = append(vgout.Out, vgn)
vgparent := vgn
_ = vgparent
vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "Some Button"}
vgparent.AppendChild(vgn)
return
})
vgout.Components = append(vgout.Components, vgcomp)
vgn = &vugu.VGNode{Component: vgcomp}
vgparent.AppendChild(vgn)
}
vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t"}
vgparent.AppendChild(vgn)
vgn = &vugu.VGNode{Type: vugu.VGNodeType(3), Namespace: "", Data: "p", Attr: []vugu.VGAttribute(nil)}
vgparent.AppendChild(vgn)
{
vgparent := vgn
_ = vgparent
vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "Some "}
vgparent.AppendChild(vgn)
{
vgcompKey := vugu.MakeCompKey(0xC4C27A6B31811612^vgin.CurrentPositionHash(), vgiterkey)
// ask BuildEnv for prior instance of this specific component
vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*view.CodeInline)
if vgcomp == nil {
// create new one if needed
vgcomp = new(view.CodeInline)
vgin.BuildEnv.WireComponent(vgcomp)
}
vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around
vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) {
vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)}
vgout = &vugu.BuildOut{}
vgout.Out = append(vgout.Out, vgn)
vgparent := vgn
_ = vgparent
vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "inlined code"}
vgparent.AppendChild(vgn)
return
})
vgout.Components = append(vgout.Components, vgcomp)
vgn = &vugu.VGNode{Component: vgcomp}
vgparent.AppendChild(vgn)
}
vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: " in this line!"}
vgparent.AppendChild(vgn)
}
vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t"}
vgparent.AppendChild(vgn)
vgn = &vugu.VGNode{Type: vugu.VGNodeType(3), Namespace: "", Data: "h2", Attr: []vugu.VGAttribute(nil)}
vgparent.AppendChild(vgn)
vgn.SetInnerHTML(vugu.HTML("Tags"))
vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\tThis is some tag: "}
vgparent.AppendChild(vgn)
{
vgcompKey := vugu.MakeCompKey(0x4FE1167767DFD155^vgin.CurrentPositionHash(), vgiterkey)
// ask BuildEnv for prior instance of this specific component
vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*view.Tag)
if vgcomp == nil {
// create new one if needed
vgcomp = new(view.Tag)
vgin.BuildEnv.WireComponent(vgcomp)
}
vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around
vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) {
vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)}
vgout = &vugu.BuildOut{}
vgout.Out = append(vgout.Out, vgn)
vgparent := vgn
_ = vgparent
vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "Some Tag"}
vgparent.AppendChild(vgn)
return
})
vgout.Components = append(vgout.Components, vgcomp)
vgn = &vugu.VGNode{Component: vgcomp}
vgparent.AppendChild(vgn)
}
vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: " and "}
vgparent.AppendChild(vgn)
{
vgcompKey := vugu.MakeCompKey(0x2E7ECEC8963B39BB^vgin.CurrentPositionHash(), vgiterkey)
// ask BuildEnv for prior instance of this specific component
vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*view.Tag)
if vgcomp == nil {
// create new one if needed
vgcomp = new(view.Tag)
vgin.BuildEnv.WireComponent(vgcomp)
}
vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around
vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) {
vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)}
vgout = &vugu.BuildOut{}
vgout.Out = append(vgout.Out, vgn)
vgparent := vgn
_ = vgparent
vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "Another Tag"}
vgparent.AppendChild(vgn)
return
})
vgout.Components = append(vgout.Components, vgcomp)
vgn = &vugu.VGNode{Component: vgcomp}
vgparent.AppendChild(vgn)
}
vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t"}
vgparent.AppendChild(vgn)
vgn = &vugu.VGNode{Type: vugu.VGNodeType(3), Namespace: "", Data: "h2", Attr: []vugu.VGAttribute(nil)}
vgparent.AppendChild(vgn)
vgn.SetInnerHTML(vugu.HTML("List Container"))
vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t"}
vgparent.AppendChild(vgn)
{
vgcompKey := vugu.MakeCompKey(0xCBABA520512AE4C^vgin.CurrentPositionHash(), vgiterkey)
// ask BuildEnv for prior instance of this specific component
vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*layout.ListContainer)
if vgcomp == nil {
// create new one if needed
vgcomp = new(layout.ListContainer)
vgin.BuildEnv.WireComponent(vgcomp)
}
vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around
vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) {
vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)}
vgout = &vugu.BuildOut{}
vgout.Out = append(vgout.Out, vgn)
vgparent := vgn
_ = vgparent
vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\t"}
vgparent.AppendChild(vgn)
for i := 0; i < 5; i++ {
var vgiterkey interface{} = i
_ = vgiterkey
i := i
_ = i
vgn = &vugu.VGNode{Type: vugu.VGNodeType(3), Namespace: "", Data: "div", Attr: []vugu.VGAttribute{vugu.VGAttribute{Namespace: "", Key: "class", Val: "list-item"}}}
vgparent.AppendChild(vgn)
{
vgparent := vgn
_ = vgparent
vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\t\t"}
vgparent.AppendChild(vgn)
{
vgcompKey := vugu.MakeCompKey(0x48E0978E1B4BA054^vgin.CurrentPositionHash(), vgiterkey)
// ask BuildEnv for prior instance of this specific component
vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LInfoCircle)
if vgcomp == nil {
// create new one if needed
vgcomp = new(icons.LInfoCircle)
vgin.BuildEnv.WireComponent(vgcomp)
}
vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around
vgout.Components = append(vgout.Components, vgcomp)
vgn = &vugu.VGNode{Component: vgcomp}
vgparent.AppendChild(vgn)
}
vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\t\t"}
vgparent.AppendChild(vgn)
vgn = &vugu.VGNode{Type: vugu.VGNodeType(3), Namespace: "", Data: "div", Attr: []vugu.VGAttribute(nil)}
vgparent.AppendChild(vgn)
vgn.SetInnerHTML(i)
vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\t\t"}
vgparent.AppendChild(vgn)
vgn = &vugu.VGNode{Type: vugu.VGNodeType(3), Namespace: "", Data: "div", Attr: []vugu.VGAttribute(nil)}
vgparent.AppendChild(vgn)
vgn.SetInnerHTML(vugu.HTML("Some Content!"))
vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\t"}
vgparent.AppendChild(vgn)
}
}
vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t"}
vgparent.AppendChild(vgn)
return
})
vgout.Components = append(vgout.Components, vgcomp)
vgn = &vugu.VGNode{Component: vgcomp}
vgparent.AppendChild(vgn)
}
vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t"}
vgparent.AppendChild(vgn)
vgn = &vugu.VGNode{Type: vugu.VGNodeType(3), Namespace: "", Data: "h2", Attr: []vugu.VGAttribute(nil)}
vgparent.AppendChild(vgn)
vgn.SetInnerHTML(vugu.HTML("Navigation buttons"))
vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t"}
vgparent.AppendChild(vgn)
vgn = &vugu.VGNode{Type: vugu.VGNodeType(3), Namespace: "", Data: "div", Attr: []vugu.VGAttribute{vugu.VGAttribute{Namespace: "", Key: "style", Val: "display: flex; flex-wrap: wrap; gap: 0.5em; margin: 0.5em 0;"}}}
vgparent.AppendChild(vgn)
{
vgparent := vgn
_ = vgparent
vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\t"}
vgparent.AppendChild(vgn)
{
vgcompKey := vugu.MakeCompKey(0x9A435BE1D0AE644C^vgin.CurrentPositionHash(), vgiterkey)
// ask BuildEnv for prior instance of this specific component
vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*input.Button)
if vgcomp == nil {
// create new one if needed
vgcomp = new(input.Button)
vgin.BuildEnv.WireComponent(vgcomp)
}
vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around
vgcomp.AttrMap = make(map[string]interface{}, 8)
vgcomp.AttrMap["class"] = "d3c-button-vertical"
vgcomp.AttrMap["style"] = "margin: 0;"
vgcomp.SymbolSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) {
vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)}
vgout = &vugu.BuildOut{}
vgout.Out = append(vgout.Out, vgn)
vgparent := vgn
_ = vgparent
{
vgcompKey := vugu.MakeCompKey(0xD5F1C32924555E04^vgin.CurrentPositionHash(), vgiterkey)
// ask BuildEnv for prior instance of this specific component
vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LGlobe)
if vgcomp == nil {
// create new one if needed
vgcomp = new(icons.LGlobe)
vgin.BuildEnv.WireComponent(vgcomp)
}
vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around
vgcomp.AttrMap = make(map[string]interface{}, 8)
vgcomp.AttrMap["style"] = "font-size: 2em;"
vgout.Components = append(vgout.Components, vgcomp)
vgn = &vugu.VGNode{Component: vgcomp}
vgparent.AppendChild(vgn)
}
return
})
vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) {
vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)}
vgout = &vugu.BuildOut{}
vgout.Out = append(vgout.Out, vgn)
vgparent := vgn
_ = vgparent
vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "Navigation 1"}
vgparent.AppendChild(vgn)
return
})
vgout.Components = append(vgout.Components, vgcomp)
vgn = &vugu.VGNode{Component: vgcomp}
vgparent.AppendChild(vgn)
}
vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\t"}
vgparent.AppendChild(vgn)
{
vgcompKey := vugu.MakeCompKey(0x6FCFF95503C9579A^vgin.CurrentPositionHash(), vgiterkey)
// ask BuildEnv for prior instance of this specific component
vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*input.Button)
if vgcomp == nil {
// create new one if needed
vgcomp = new(input.Button)
vgin.BuildEnv.WireComponent(vgcomp)
}
vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around
vgcomp.AttrMap = make(map[string]interface{}, 8)
vgcomp.AttrMap["class"] = "d3c-button-vertical"
vgcomp.AttrMap["style"] = "margin: 0;"
vgcomp.SymbolSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) {
vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)}
vgout = &vugu.BuildOut{}
vgout.Out = append(vgout.Out, vgn)
vgparent := vgn
_ = vgparent
{
vgcompKey := vugu.MakeCompKey(0x13B5178BB56E8497^vgin.CurrentPositionHash(), vgiterkey)
// ask BuildEnv for prior instance of this specific component
vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LGlobe)
if vgcomp == nil {
// create new one if needed
vgcomp = new(icons.LGlobe)
vgin.BuildEnv.WireComponent(vgcomp)
}
vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around
vgcomp.AttrMap = make(map[string]interface{}, 8)
vgcomp.AttrMap["style"] = "font-size: 2em;"
vgout.Components = append(vgout.Components, vgcomp)
vgn = &vugu.VGNode{Component: vgcomp}
vgparent.AppendChild(vgn)
}
return
})
vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) {
vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)}
vgout = &vugu.BuildOut{}
vgout.Out = append(vgout.Out, vgn)
vgparent := vgn
_ = vgparent
vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "Navigation 2"}
vgparent.AppendChild(vgn)
return
})
vgout.Components = append(vgout.Components, vgcomp)
vgn = &vugu.VGNode{Component: vgcomp}
vgparent.AppendChild(vgn)
}
vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\t"}
vgparent.AppendChild(vgn)
{
vgcompKey := vugu.MakeCompKey(0x4A7B6BC5E51A2F0D^vgin.CurrentPositionHash(), vgiterkey)
// ask BuildEnv for prior instance of this specific component
vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*input.Button)
if vgcomp == nil {
// create new one if needed
vgcomp = new(input.Button)
vgin.BuildEnv.WireComponent(vgcomp)
}
vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around
vgcomp.AttrMap = make(map[string]interface{}, 8)
vgcomp.AttrMap["class"] = "d3c-button-vertical"
vgcomp.AttrMap["style"] = "margin: 0;"
vgcomp.SymbolSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) {
vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)}
vgout = &vugu.BuildOut{}
vgout.Out = append(vgout.Out, vgn)
vgparent := vgn
_ = vgparent
{
vgcompKey := vugu.MakeCompKey(0xE45DD75673661BC5^vgin.CurrentPositionHash(), vgiterkey)
// ask BuildEnv for prior instance of this specific component
vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LGlobe)
if vgcomp == nil {
// create new one if needed
vgcomp = new(icons.LGlobe)
vgin.BuildEnv.WireComponent(vgcomp)
}
vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around
vgcomp.AttrMap = make(map[string]interface{}, 8)
vgcomp.AttrMap["style"] = "font-size: 2em;"
vgout.Components = append(vgout.Components, vgcomp)
vgn = &vugu.VGNode{Component: vgcomp}
vgparent.AppendChild(vgn)
}
return
})
vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) {
vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)}
vgout = &vugu.BuildOut{}
vgout.Out = append(vgout.Out, vgn)
vgparent := vgn
_ = vgparent
vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "Navigation 3"}
vgparent.AppendChild(vgn)
return
})
vgout.Components = append(vgout.Components, vgcomp)
vgn = &vugu.VGNode{Component: vgcomp}
vgparent.AppendChild(vgn)
}
vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t"}
vgparent.AppendChild(vgn)
}
vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t"}
vgparent.AppendChild(vgn)
return
})
vgout.Components = append(vgout.Components, vgcomp)
vgn = &vugu.VGNode{Component: vgcomp}
vgparent.AppendChild(vgn)
}
vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n"}
vgparent.AppendChild(vgn)
}
vgn = &vugu.VGNode{Type: vugu.VGNodeType(3), Data: "style", Attr: []vugu.VGAttribute(nil)}
{
vgn.AppendChild(&vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t.list-item {\n\t\tdisplay: flex;\n\t\tflex-wrap: wrap;\n\t\tgap: 1em;\n\t}\n", Attr: []vugu.VGAttribute(nil)})
}
vgout.AppendCSS(vgn)
return vgout
}
// 'fix' unused imports
var _ fmt.Stringer
var _ reflect.Type
var _ vjson.RawMessage
var _ js.Value