- Add ability to bind to inputs - Add customizable button text - Add example for requester modal with binding
88 lines
2.3 KiB
Go
88 lines
2.3 KiB
Go
package overlay
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import (
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"git.d3nexus.de/Dadido3/D3vugu-components/components/input"
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"github.com/vugu/vugu"
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)
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type ModalRequester struct {
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OverlayContainerRef
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IconSlot vugu.Builder `vugu:"data"` // Slot for the symbol.
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Title string `vugu:"data"`
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Message string `vugu:"data"`
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SignalColor string // A d3c CSS class for the color scheme of the small bar.
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// Optional input value that can be set by the modal requester.
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// This bound value can be modified even when the requester ended by aborting.
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InputBind interface {
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input.ValueBinder
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input.HTMLInputTyper
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}
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TextAbort string // Can be used to override the text shown for the abort button.
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TextYes string // Can be used to override the text shown for the yes button.
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TextNo string // Can be used to override the text shown for the no button.
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ClickAbort input.ClickHandler // Fired when the abort button is clicked.
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ClickYes input.ClickHandler // Fired when the yes button is clicked.
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ClickNo input.ClickHandler // Fired when the no button is clicked.
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}
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func (c *ModalRequester) buttonTextAbort() string {
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if c.TextAbort != "" {
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return c.TextAbort
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}
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return "Abort"
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}
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func (c *ModalRequester) buttonTextYes() string {
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if c.TextYes != "" {
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return c.TextYes
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}
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return "Yes"
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}
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func (c *ModalRequester) buttonTextNo() string {
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if c.TextNo != "" {
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return c.TextNo
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}
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return "No"
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}
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func (c *ModalRequester) handleClickAbort(event vugu.DOMEvent) {
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if c.ClickAbort != nil {
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c.ClickAbort.ClickHandle(input.ClickEvent{DOMEvent: event})
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}
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c.SetModal(nil)
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}
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func (c *ModalRequester) handleClickYes(event vugu.DOMEvent) {
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if c.ClickYes != nil {
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c.ClickYes.ClickHandle(input.ClickEvent{DOMEvent: event})
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}
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c.SetModal(nil)
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}
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func (c *ModalRequester) handleClickNo(event vugu.DOMEvent) {
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if c.ClickNo != nil {
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c.ClickNo.ClickHandle(input.ClickEvent{DOMEvent: event})
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}
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c.SetModal(nil)
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}
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// OverlayClasses implements OverlayClassesGetter which is used by the overlay package to add classes to overlay elements.
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func (c *ModalRequester) OverlayClasses() (signalClasses, containerClasses string) {
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return c.SignalColor, ""
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}
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// PageTitle implements PageTitleGetter which is used by PageInfo.
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func (c *ModalRequester) PageTitle() (title, longTitle, shortTitle string) {
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return c.Title, c.Title, c.Title
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}
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