Add ContainerHorizontal

This commit is contained in:
David Vogel 2023-05-28 13:52:21 +02:00
parent 9b07b21ab5
commit c5b642cdc8
6 changed files with 1061 additions and 827 deletions

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@ -0,0 +1,27 @@
<div vg-attr='utils.AttributesAppend{AttrMap: c.AttrMap, Classes: "d3c-1685274222"}'>
<vg-comp expr="c.DefaultSlot"></vg-comp>
</div>
<style>
.d3c-1685274222 {
display: flex;
flex-wrap: wrap;
gap: 0.5em;
margin: 0.5em 0;
}
</style>
<script type="application/x-go">
import (
"git.d3nexus.de/Dadido3/D3vugu-components/utils"
"github.com/vugu/vugu"
)
// ContainerHorizonal arranges all contained elements in one row.
// This can be used to create a menu bar out of buttons.
type ContainerHorizontal struct {
AttrMap vugu.AttrMap
DefaultSlot vugu.Builder `vugu:"data"`
}
</script>

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@ -0,0 +1,62 @@
package layout
// Code generated by vugu via vugugen. Please regenerate instead of editing or add additional code in a separate file. DO NOT EDIT.
import "fmt"
import "reflect"
import "github.com/vugu/vjson"
import "github.com/vugu/vugu"
import js "github.com/vugu/vugu/js"
import (
"git.d3nexus.de/Dadido3/D3vugu-components/utils"
)
// ContainerHorizonal arranges all contained elements in one row.
// This can be used to create a menu bar out of buttons.
type ContainerHorizontal struct {
AttrMap vugu.AttrMap
DefaultSlot vugu.Builder `vugu:"data"`
}
func (c *ContainerHorizontal) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) {
vgout = &vugu.BuildOut{}
var vgiterkey interface{}
_ = vgiterkey
var vgn *vugu.VGNode
vgn = &vugu.VGNode{Type: vugu.VGNodeType(3), Namespace: "", Data: "div", Attr: []vugu.VGAttribute(nil)}
vgout.Out = append(vgout.Out, vgn) // root for output
vgn.AddAttrList(utils.AttributesAppend{AttrMap: c.AttrMap, Classes: "d3c-1685274222"})
{
vgparent := vgn
_ = vgparent
vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t"}
vgparent.AppendChild(vgn)
{
var vgcomp vugu.Builder = c.DefaultSlot
if vgcomp != nil {
vgin.BuildEnv.WireComponent(vgcomp)
vgout.Components = append(vgout.Components, vgcomp)
vgn = &vugu.VGNode{Component: vgcomp}
vgparent.AppendChild(vgn)
}
}
vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n"}
vgparent.AppendChild(vgn)
}
vgn = &vugu.VGNode{Type: vugu.VGNodeType(3), Data: "style", Attr: []vugu.VGAttribute(nil)}
{
vgn.AppendChild(&vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t.d3c-1685274222 {\n\t\tdisplay: flex;\n\t\tflex-wrap: wrap;\n\t\tgap: 0.5em;\n\t\tmargin: 0.5em 0;\n\t}\n", Attr: []vugu.VGAttribute(nil)})
}
vgout.AppendCSS(vgn)
return vgout
}
// 'fix' unused imports
var _ fmt.Stringer
var _ reflect.Type
var _ vjson.RawMessage
var _ js.Value

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@ -24,7 +24,7 @@
" <vg-slot name=\"DefaultSlot\">Successful action</vg-slot>\n" + " <vg-slot name=\"DefaultSlot\">Successful action</vg-slot>\n" +
"</input:Button>"' style="margin: 0;"></pre> "</input:Button>"' style="margin: 0;"></pre>
</view:Code> </view:Code>
<div class="flex-container"> <layout:ContainerHorizontal>
<input:Button class="d3c-color-success"> <input:Button class="d3c-color-success">
<vg-slot name="IconSlot"><icons:LPlus></icons:LPlus></vg-slot> <vg-slot name="IconSlot"><icons:LPlus></icons:LPlus></vg-slot>
<vg-slot name="DefaultSlot">Successful action</vg-slot> <vg-slot name="DefaultSlot">Successful action</vg-slot>
@ -41,8 +41,8 @@
<vg-slot name="IconSlot"><icons:LWarning></icons:LWarning></vg-slot> <vg-slot name="IconSlot"><icons:LWarning></icons:LWarning></vg-slot>
<vg-slot name="DefaultSlot">Dangerous action</vg-slot> <vg-slot name="DefaultSlot">Dangerous action</vg-slot>
</input:Button> </input:Button>
</div> </layout:ContainerHorizontal>
<div class="flex-container"> <layout:ContainerHorizontal>
<input:Button class="d3c-color-success-faded"> <input:Button class="d3c-color-success-faded">
<vg-slot name="IconSlot"><icons:LPlus></icons:LPlus></vg-slot> <vg-slot name="IconSlot"><icons:LPlus></icons:LPlus></vg-slot>
<vg-slot name="DefaultSlot">Successful action</vg-slot> <vg-slot name="DefaultSlot">Successful action</vg-slot>
@ -59,46 +59,48 @@
<vg-slot name="IconSlot"><icons:LWarning></icons:LWarning></vg-slot> <vg-slot name="IconSlot"><icons:LWarning></icons:LWarning></vg-slot>
<vg-slot name="DefaultSlot">Dangerous action</vg-slot> <vg-slot name="DefaultSlot">Dangerous action</vg-slot>
</input:Button> </input:Button>
</div> </layout:ContainerHorizontal>
<h2>Tags</h2> <h2>Tags</h2>
<view:Code> <view:Code>
<pre vg-content='"<view:Tag class=\"d3c-color-success\">This was a success</view:Tag>"' style="margin: 0;"></pre> <pre vg-content='"<view:Tag class=\"d3c-color-success\">This was a success</view:Tag>"' style="margin: 0;"></pre>
</view:Code> </view:Code>
<div class="flex-container"> <layout:ContainerHorizontal>
<view:Tag class="d3c-color-success">This was a success</view:Tag> <view:Tag class="d3c-color-success">This was a success</view:Tag>
<view:Tag class="d3c-color-attention">Attention needed</view:Tag> <view:Tag class="d3c-color-attention">Attention needed</view:Tag>
<view:Tag class="d3c-color-caution">Warning</view:Tag> <view:Tag class="d3c-color-caution">Warning</view:Tag>
<view:Tag class="d3c-color-critical">Something went wrong</view:Tag> <view:Tag class="d3c-color-critical">Something went wrong</view:Tag>
</div> </layout:ContainerHorizontal>
<div class="flex-container"> <layout:ContainerHorizontal>
<view:Tag class="d3c-color-success-faded">This was a success</view:Tag> <view:Tag class="d3c-color-success-faded">This was a success</view:Tag>
<view:Tag class="d3c-color-attention-faded">Attention needed</view:Tag> <view:Tag class="d3c-color-attention-faded">Attention needed</view:Tag>
<view:Tag class="d3c-color-caution-faded">Warning</view:Tag> <view:Tag class="d3c-color-caution-faded">Warning</view:Tag>
<view:Tag class="d3c-color-critical-faded">Something went wrong</view:Tag> <view:Tag class="d3c-color-critical-faded">Something went wrong</view:Tag>
</div> </layout:ContainerHorizontal>
<h2>Icons</h2> <h2>Icons</h2>
<p>Icons will use the text color by default, if you need to change their stroke/fill coloring, use the <view:CodeInline>d3c-icon-use-color</view:CodeInline> class.</p> <p>Icons will use the text color by default, if you need to change their stroke/fill coloring, use the <view:CodeInline>d3c-icon-use-color</view:CodeInline> class.</p>
<view:Code> <view:Code>
<pre vg-content='"<icons:LInfoCircle class=\"d3c-color-attention d3c-icon-use-color\"></icons:LInfoCircle>"' style="margin: 0;"></pre> <pre vg-content='"<icons:LInfoCircle class=\"d3c-color-attention d3c-icon-use-color\"></icons:LInfoCircle>"' style="margin: 0;"></pre>
</view:Code> </view:Code>
<div class="flex-container" style="font-size: 2em;"> <layout:ContainerHorizontal style="font-size: 2em;">
<icons:LInfoCircle class="d3c-color-attention d3c-icon-use-color"></icons:LInfoCircle> <icons:LInfoCircle class="d3c-color-attention d3c-icon-use-color"></icons:LInfoCircle>
<icons:LWarning class="d3c-color-critical d3c-icon-use-color"></icons:LWarning> <icons:LWarning class="d3c-color-critical d3c-icon-use-color"></icons:LWarning>
</div> </layout:ContainerHorizontal>
<h2>Containers</h2> <h2>Containers</h2>
<layout:LayerContainer class="d3c-color-layer-1"> <layout:LayerContainer class="d3c-color-layer-1">
<span>This container uses the <view:CodeInline class="d3c-color-layer-2">d3c-color-layer-1</view:CodeInline> class. All child elements inherit the color scheme.</span> <span>This container uses the <view:CodeInline class="d3c-color-layer-2">d3c-color-layer-1</view:CodeInline> class. All child elements inherit the color scheme.</span>
<input:Button> <layout:ContainerHorizontal>
<vg-slot name="IconSlot"><icons:LPlus></icons:LPlus></vg-slot> <input:Button>
<vg-slot name="DefaultSlot">Does inherit color</vg-slot> <vg-slot name="IconSlot"><icons:LPlus></icons:LPlus></vg-slot>
</input:Button> <vg-slot name="DefaultSlot">Does inherit color</vg-slot>
<input:Button class="d3c-color-layer-0"> </input:Button>
<vg-slot name="IconSlot"><icons:LPlus></icons:LPlus></vg-slot> <input:Button class="d3c-color-layer-0">
<vg-slot name="DefaultSlot">Doesn't inherit color</vg-slot> <vg-slot name="IconSlot"><icons:LPlus></icons:LPlus></vg-slot>
</input:Button> <vg-slot name="DefaultSlot">Doesn't inherit color</vg-slot>
</input:Button>
</layout:ContainerHorizontal>
</layout:LayerContainer> </layout:LayerContainer>
<layout:LayerContainer class="d3c-color-critical-faded"> <layout:LayerContainer class="d3c-color-critical-faded">
<icons:LWarning></icons:LWarning> <span>Something bad happened!</span> <icons:LWarning></icons:LWarning> <span>Something bad happened!</span>

File diff suppressed because it is too large Load Diff

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@ -31,8 +31,10 @@
" })\n" + " })\n" +
"}"' style="margin: 0;"></pre> "}"' style="margin: 0;"></pre>
</view:Code> </view:Code>
<input:Button @Click="c.handleSimpleToastButton(event)">Open simple toast</input:Button> <layout:ContainerHorizontal>
<input:Button @Click="c.handleWarningToastButton(event)">Open warning toast</input:Button> <input:Button @Click="c.handleSimpleToastButton(event)">Open simple toast</input:Button>
<input:Button @Click="c.handleWarningToastButton(event)">Open warning toast</input:Button>
</layout:ContainerHorizontal>
<p>A shorter version of this is <view:CodeInline>overlay.ToastMessage</view:CodeInline> which only accepts a message text and a message type which is one of</p> <p>A shorter version of this is <view:CodeInline>overlay.ToastMessage</view:CodeInline> which only accepts a message text and a message type which is one of</p>
<ul> <ul>
<li><view:CodeInline>overlay.ToastMessageTypeSuccess</view:CodeInline></li> <li><view:CodeInline>overlay.ToastMessageTypeSuccess</view:CodeInline></li>

View File

@ -29,7 +29,7 @@ func (c *PageOverlays) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) {
vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t"} vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t"}
vgparent.AppendChild(vgn) vgparent.AppendChild(vgn)
{ {
vgcompKey := vugu.MakeCompKey(0x194F4C7AF2E5A2B0^vgin.CurrentPositionHash(), vgiterkey) vgcompKey := vugu.MakeCompKey(0x4259B5437ED85B00^vgin.CurrentPositionHash(), vgiterkey)
// ask BuildEnv for prior instance of this specific component // ask BuildEnv for prior instance of this specific component
vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*layout.Container) vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*layout.Container)
if vgcomp == nil { if vgcomp == nil {
@ -60,7 +60,7 @@ func (c *PageOverlays) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) {
vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "Overlays are handled by the "} vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "Overlays are handled by the "}
vgparent.AppendChild(vgn) vgparent.AppendChild(vgn)
{ {
vgcompKey := vugu.MakeCompKey(0x3757E78A1B64D645^vgin.CurrentPositionHash(), vgiterkey) vgcompKey := vugu.MakeCompKey(0x847F13BFC8F180A^vgin.CurrentPositionHash(), vgiterkey)
// ask BuildEnv for prior instance of this specific component // ask BuildEnv for prior instance of this specific component
vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*view.CodeInline) vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*view.CodeInline)
if vgcomp == nil { if vgcomp == nil {
@ -97,7 +97,7 @@ func (c *PageOverlays) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) {
vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "Every page or component that creates overlays has to embed the "} vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "Every page or component that creates overlays has to embed the "}
vgparent.AppendChild(vgn) vgparent.AppendChild(vgn)
{ {
vgcompKey := vugu.MakeCompKey(0xFA080C088DBCE9C9^vgin.CurrentPositionHash(), vgiterkey) vgcompKey := vugu.MakeCompKey(0x11597539355F8078^vgin.CurrentPositionHash(), vgiterkey)
// ask BuildEnv for prior instance of this specific component // ask BuildEnv for prior instance of this specific component
vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*view.CodeInline) vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*view.CodeInline)
if vgcomp == nil { if vgcomp == nil {
@ -124,7 +124,7 @@ func (c *PageOverlays) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) {
vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: " structure. Your wiring function also needs to set the reference to your "} vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: " structure. Your wiring function also needs to set the reference to your "}
vgparent.AppendChild(vgn) vgparent.AppendChild(vgn)
{ {
vgcompKey := vugu.MakeCompKey(0x629A301362214872^vgin.CurrentPositionHash(), vgiterkey) vgcompKey := vugu.MakeCompKey(0xE17ED7F11D89B9CE^vgin.CurrentPositionHash(), vgiterkey)
// ask BuildEnv for prior instance of this specific component // ask BuildEnv for prior instance of this specific component
vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*view.CodeInline) vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*view.CodeInline)
if vgcomp == nil { if vgcomp == nil {
@ -164,7 +164,7 @@ func (c *PageOverlays) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) {
vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t"} vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t"}
vgparent.AppendChild(vgn) vgparent.AppendChild(vgn)
{ {
vgcompKey := vugu.MakeCompKey(0x9A4385E0CAC8E985^vgin.CurrentPositionHash(), vgiterkey) vgcompKey := vugu.MakeCompKey(0xDF14E85915FF331E^vgin.CurrentPositionHash(), vgiterkey)
// ask BuildEnv for prior instance of this specific component // ask BuildEnv for prior instance of this specific component
vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*view.Code) vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*view.Code)
if vgcomp == nil { if vgcomp == nil {
@ -205,7 +205,7 @@ func (c *PageOverlays) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) {
vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t"} vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t"}
vgparent.AppendChild(vgn) vgparent.AppendChild(vgn)
{ {
vgcompKey := vugu.MakeCompKey(0xC476BA53145BB281^vgin.CurrentPositionHash(), vgiterkey) vgcompKey := vugu.MakeCompKey(0x91259EFC8AFAADC7^vgin.CurrentPositionHash(), vgiterkey)
// ask BuildEnv for prior instance of this specific component // ask BuildEnv for prior instance of this specific component
vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*input.Button) vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*input.Button)
if vgcomp == nil { if vgcomp == nil {
@ -243,7 +243,7 @@ func (c *PageOverlays) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) {
vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t"} vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t"}
vgparent.AppendChild(vgn) vgparent.AppendChild(vgn)
{ {
vgcompKey := vugu.MakeCompKey(0xA9AF18688A4172C^vgin.CurrentPositionHash(), vgiterkey) vgcompKey := vugu.MakeCompKey(0x9E888D62321BFAB^vgin.CurrentPositionHash(), vgiterkey)
// ask BuildEnv for prior instance of this specific component // ask BuildEnv for prior instance of this specific component
vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*view.Code) vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*view.Code)
if vgcomp == nil { if vgcomp == nil {
@ -281,16 +281,15 @@ func (c *PageOverlays) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) {
vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t"} vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t"}
vgparent.AppendChild(vgn) vgparent.AppendChild(vgn)
{ {
vgcompKey := vugu.MakeCompKey(0x780A6C984431BEBF^vgin.CurrentPositionHash(), vgiterkey) vgcompKey := vugu.MakeCompKey(0xF0ED0ED27EF42994^vgin.CurrentPositionHash(), vgiterkey)
// ask BuildEnv for prior instance of this specific component // ask BuildEnv for prior instance of this specific component
vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*input.Button) vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*layout.ContainerHorizontal)
if vgcomp == nil { if vgcomp == nil {
// create new one if needed // create new one if needed
vgcomp = new(input.Button) vgcomp = new(layout.ContainerHorizontal)
vgin.BuildEnv.WireComponent(vgcomp) vgin.BuildEnv.WireComponent(vgcomp)
} }
vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around
vgcomp.Click = input.ClickFunc(func(event input.ClickEvent) { c.handleSimpleToastButton(event) })
vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) {
vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)}
vgout = &vugu.BuildOut{} vgout = &vugu.BuildOut{}
@ -298,35 +297,63 @@ func (c *PageOverlays) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) {
vgparent := vgn vgparent := vgn
_ = vgparent _ = vgparent
vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "Open simple toast"} vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\t"}
vgparent.AppendChild(vgn) vgparent.AppendChild(vgn)
return {
}) vgcompKey := vugu.MakeCompKey(0xB1222E40FFE80BA6^vgin.CurrentPositionHash(), vgiterkey)
vgout.Components = append(vgout.Components, vgcomp) // ask BuildEnv for prior instance of this specific component
vgn = &vugu.VGNode{Component: vgcomp} vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*input.Button)
vgparent.AppendChild(vgn) if vgcomp == nil {
} // create new one if needed
vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t"} vgcomp = new(input.Button)
vgparent.AppendChild(vgn) vgin.BuildEnv.WireComponent(vgcomp)
{ }
vgcompKey := vugu.MakeCompKey(0x35E3A47F92F1AAD7^vgin.CurrentPositionHash(), vgiterkey) vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around
// ask BuildEnv for prior instance of this specific component vgcomp.Click = input.ClickFunc(func(event input.ClickEvent) { c.handleSimpleToastButton(event) })
vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*input.Button) vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) {
if vgcomp == nil { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)}
// create new one if needed vgout = &vugu.BuildOut{}
vgcomp = new(input.Button) vgout.Out = append(vgout.Out, vgn)
vgin.BuildEnv.WireComponent(vgcomp) vgparent := vgn
} _ = vgparent
vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around
vgcomp.Click = input.ClickFunc(func(event input.ClickEvent) { c.handleWarningToastButton(event) })
vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) {
vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)}
vgout = &vugu.BuildOut{}
vgout.Out = append(vgout.Out, vgn)
vgparent := vgn
_ = vgparent
vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "Open warning toast"} vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "Open simple toast"}
vgparent.AppendChild(vgn)
return
})
vgout.Components = append(vgout.Components, vgcomp)
vgn = &vugu.VGNode{Component: vgcomp}
vgparent.AppendChild(vgn)
}
vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\t"}
vgparent.AppendChild(vgn)
{
vgcompKey := vugu.MakeCompKey(0xB774FA1DAD6A06B1^vgin.CurrentPositionHash(), vgiterkey)
// ask BuildEnv for prior instance of this specific component
vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*input.Button)
if vgcomp == nil {
// create new one if needed
vgcomp = new(input.Button)
vgin.BuildEnv.WireComponent(vgcomp)
}
vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around
vgcomp.Click = input.ClickFunc(func(event input.ClickEvent) { c.handleWarningToastButton(event) })
vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) {
vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)}
vgout = &vugu.BuildOut{}
vgout.Out = append(vgout.Out, vgn)
vgparent := vgn
_ = vgparent
vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "Open warning toast"}
vgparent.AppendChild(vgn)
return
})
vgout.Components = append(vgout.Components, vgcomp)
vgn = &vugu.VGNode{Component: vgcomp}
vgparent.AppendChild(vgn)
}
vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t"}
vgparent.AppendChild(vgn) vgparent.AppendChild(vgn)
return return
}) })
@ -344,7 +371,7 @@ func (c *PageOverlays) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) {
vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "A shorter version of this is "} vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "A shorter version of this is "}
vgparent.AppendChild(vgn) vgparent.AppendChild(vgn)
{ {
vgcompKey := vugu.MakeCompKey(0xABF3E4A38937C760^vgin.CurrentPositionHash(), vgiterkey) vgcompKey := vugu.MakeCompKey(0x2008FD3859753FBA^vgin.CurrentPositionHash(), vgiterkey)
// ask BuildEnv for prior instance of this specific component // ask BuildEnv for prior instance of this specific component
vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*view.CodeInline) vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*view.CodeInline)
if vgcomp == nil { if vgcomp == nil {
@ -386,7 +413,7 @@ func (c *PageOverlays) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) {
vgparent := vgn vgparent := vgn
_ = vgparent _ = vgparent
{ {
vgcompKey := vugu.MakeCompKey(0xCB89A1E68B20EA8A^vgin.CurrentPositionHash(), vgiterkey) vgcompKey := vugu.MakeCompKey(0x4F0C4E3C8478E528^vgin.CurrentPositionHash(), vgiterkey)
// ask BuildEnv for prior instance of this specific component // ask BuildEnv for prior instance of this specific component
vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*view.CodeInline) vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*view.CodeInline)
if vgcomp == nil { if vgcomp == nil {
@ -419,7 +446,7 @@ func (c *PageOverlays) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) {
vgparent := vgn vgparent := vgn
_ = vgparent _ = vgparent
{ {
vgcompKey := vugu.MakeCompKey(0x4A0D1617B8C07161^vgin.CurrentPositionHash(), vgiterkey) vgcompKey := vugu.MakeCompKey(0xFF67905442723348^vgin.CurrentPositionHash(), vgiterkey)
// ask BuildEnv for prior instance of this specific component // ask BuildEnv for prior instance of this specific component
vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*view.CodeInline) vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*view.CodeInline)
if vgcomp == nil { if vgcomp == nil {
@ -452,7 +479,7 @@ func (c *PageOverlays) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) {
vgparent := vgn vgparent := vgn
_ = vgparent _ = vgparent
{ {
vgcompKey := vugu.MakeCompKey(0x250710AB16D8A4A7^vgin.CurrentPositionHash(), vgiterkey) vgcompKey := vugu.MakeCompKey(0x9191C8062B221604^vgin.CurrentPositionHash(), vgiterkey)
// ask BuildEnv for prior instance of this specific component // ask BuildEnv for prior instance of this specific component
vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*view.CodeInline) vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*view.CodeInline)
if vgcomp == nil { if vgcomp == nil {
@ -485,7 +512,7 @@ func (c *PageOverlays) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) {
vgparent := vgn vgparent := vgn
_ = vgparent _ = vgparent
{ {
vgcompKey := vugu.MakeCompKey(0xEDD5787DBA040BA8^vgin.CurrentPositionHash(), vgiterkey) vgcompKey := vugu.MakeCompKey(0x7285F93CF5D54FFA^vgin.CurrentPositionHash(), vgiterkey)
// ask BuildEnv for prior instance of this specific component // ask BuildEnv for prior instance of this specific component
vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*view.CodeInline) vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*view.CodeInline)
if vgcomp == nil { if vgcomp == nil {
@ -516,7 +543,7 @@ func (c *PageOverlays) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) {
vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t"} vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t"}
vgparent.AppendChild(vgn) vgparent.AppendChild(vgn)
{ {
vgcompKey := vugu.MakeCompKey(0xECE61DAD54EC1354^vgin.CurrentPositionHash(), vgiterkey) vgcompKey := vugu.MakeCompKey(0xB141CFD7553FCCCC^vgin.CurrentPositionHash(), vgiterkey)
// ask BuildEnv for prior instance of this specific component // ask BuildEnv for prior instance of this specific component
vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*view.Code) vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*view.Code)
if vgcomp == nil { if vgcomp == nil {
@ -550,7 +577,7 @@ func (c *PageOverlays) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) {
vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t"} vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t"}
vgparent.AppendChild(vgn) vgparent.AppendChild(vgn)
{ {
vgcompKey := vugu.MakeCompKey(0x50434B1AB4676FD5^vgin.CurrentPositionHash(), vgiterkey) vgcompKey := vugu.MakeCompKey(0x5A0135D77FE2347F^vgin.CurrentPositionHash(), vgiterkey)
// ask BuildEnv for prior instance of this specific component // ask BuildEnv for prior instance of this specific component
vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*input.Button) vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*input.Button)
if vgcomp == nil { if vgcomp == nil {