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package main
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// Code generated by vugu via vugugen. Please regenerate instead of editing or add additional code in a separate file. DO NOT EDIT.
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import "fmt"
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import "reflect"
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import "github.com/vugu/vjson"
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import "github.com/vugu/vugu"
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import js "github.com/vugu/vugu/js"
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import (
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"git.d3nexus.de/Dadido3/D3vugu-components/components/input"
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"git.d3nexus.de/Dadido3/D3vugu-components/components/layout"
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"git.d3nexus.de/Dadido3/D3vugu-components/components/view"
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"git.d3nexus.de/Dadido3/D3vugu-components/icons"
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)
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type PageIcons struct{}
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func (c *PageIcons) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) {
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vgout = &vugu.BuildOut{}
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var vgiterkey interface{}
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_ = vgiterkey
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var vgn *vugu.VGNode
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vgn = &vugu.VGNode{Type: vugu.VGNodeType(3), Namespace: "", Data: "div", Attr: []vugu.VGAttribute(nil)}
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vgout.Out = append(vgout.Out, vgn) // root for output
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{
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vgparent := vgn
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_ = vgparent
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vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t"}
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vgparent.AppendChild(vgn)
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{
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vgcompKey := vugu.MakeCompKey(0x7C8143BCAEBF62C9^vgin.CurrentPositionHash(), vgiterkey)
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// ask BuildEnv for prior instance of this specific component
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vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*layout.Container)
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if vgcomp == nil {
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// create new one if needed
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vgcomp = new(layout.Container)
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vgin.BuildEnv.WireComponent(vgcomp)
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}
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vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around
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vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) {
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vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)}
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vgout = &vugu.BuildOut{}
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vgout.Out = append(vgout.Out, vgn)
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vgparent := vgn
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_ = vgparent
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vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t"}
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vgparent.AppendChild(vgn)
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vgn = &vugu.VGNode{Type: vugu.VGNodeType(3), Namespace: "", Data: "h1", Attr: []vugu.VGAttribute(nil)}
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vgparent.AppendChild(vgn)
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vgn.SetInnerHTML(vugu.HTML("Icons"))
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vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t"}
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vgparent.AppendChild(vgn)
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vgn = &vugu.VGNode{Type: vugu.VGNodeType(3), Namespace: "", Data: "p", Attr: []vugu.VGAttribute(nil)}
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vgparent.AppendChild(vgn)
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vgn.SetInnerHTML(vugu.HTML("Lorem ipsum dolor sit am et"))
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vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t"}
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vgparent.AppendChild(vgn)
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{
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vgcompKey := vugu.MakeCompKey(0xBBB44D48279F533B^vgin.CurrentPositionHash(), vgiterkey)
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// ask BuildEnv for prior instance of this specific component
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vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*view.Code)
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if vgcomp == nil {
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// create new one if needed
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vgcomp = new(view.Code)
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vgin.BuildEnv.WireComponent(vgcomp)
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}
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vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around
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vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) {
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vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)}
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vgout = &vugu.BuildOut{}
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vgout.Out = append(vgout.Out, vgn)
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vgparent := vgn
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_ = vgparent
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vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\tasdfefefeaf afe aef aef aef aef aef"}
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vgparent.AppendChild(vgn)
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vgn = &vugu.VGNode{Type: vugu.VGNodeType(3), Namespace: "", Data: "br", Attr: []vugu.VGAttribute(nil)}
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vgparent.AppendChild(vgn)
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vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\tasdwfaefa efae fae faef ae"}
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vgparent.AppendChild(vgn)
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vgn = &vugu.VGNode{Type: vugu.VGNodeType(3), Namespace: "", Data: "br", Attr: []vugu.VGAttribute(nil)}
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vgparent.AppendChild(vgn)
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vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\tu4iewgooijqoie ioigq oiegq eog qoeg\n\t\t"}
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vgparent.AppendChild(vgn)
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return
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})
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vgout.Components = append(vgout.Components, vgcomp)
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vgn = &vugu.VGNode{Component: vgcomp}
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vgparent.AppendChild(vgn)
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}
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vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t"}
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vgparent.AppendChild(vgn)
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{
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vgcompKey := vugu.MakeCompKey(0x1AE97CD56C5A22B5^vgin.CurrentPositionHash(), vgiterkey)
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// ask BuildEnv for prior instance of this specific component
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vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*input.Button)
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if vgcomp == nil {
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// create new one if needed
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vgcomp = new(input.Button)
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vgin.BuildEnv.WireComponent(vgcomp)
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}
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vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around
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vgcomp.SymbolSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) {
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vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)}
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vgout = &vugu.BuildOut{}
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vgout.Out = append(vgout.Out, vgn)
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vgparent := vgn
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_ = vgparent
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{
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vgcompKey := vugu.MakeCompKey(0xF70DCABD1526A9C0^vgin.CurrentPositionHash(), vgiterkey)
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// ask BuildEnv for prior instance of this specific component
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vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LGlobe)
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if vgcomp == nil {
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// create new one if needed
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vgcomp = new(icons.LGlobe)
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vgin.BuildEnv.WireComponent(vgcomp)
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}
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vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around
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vgout.Components = append(vgout.Components, vgcomp)
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vgn = &vugu.VGNode{Component: vgcomp}
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vgparent.AppendChild(vgn)
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}
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return
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})
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vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) {
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vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)}
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vgout = &vugu.BuildOut{}
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vgout.Out = append(vgout.Out, vgn)
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vgparent := vgn
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_ = vgparent
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vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "Some Button"}
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vgparent.AppendChild(vgn)
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return
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})
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vgout.Components = append(vgout.Components, vgcomp)
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vgn = &vugu.VGNode{Component: vgcomp}
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vgparent.AppendChild(vgn)
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}
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vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t"}
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vgparent.AppendChild(vgn)
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{
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vgcompKey := vugu.MakeCompKey(0xE215623679F61000^vgin.CurrentPositionHash(), vgiterkey)
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// ask BuildEnv for prior instance of this specific component
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vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*input.Button)
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if vgcomp == nil {
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// create new one if needed
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vgcomp = new(input.Button)
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vgin.BuildEnv.WireComponent(vgcomp)
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}
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vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around
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vgcomp.SymbolSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) {
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vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)}
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vgout = &vugu.BuildOut{}
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vgout.Out = append(vgout.Out, vgn)
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vgparent := vgn
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_ = vgparent
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{
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vgcompKey := vugu.MakeCompKey(0xFE3DE7A98B02A18B^vgin.CurrentPositionHash(), vgiterkey)
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// ask BuildEnv for prior instance of this specific component
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vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LGlobe)
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if vgcomp == nil {
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// create new one if needed
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vgcomp = new(icons.LGlobe)
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vgin.BuildEnv.WireComponent(vgcomp)
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}
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vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around
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vgout.Components = append(vgout.Components, vgcomp)
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vgn = &vugu.VGNode{Component: vgcomp}
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vgparent.AppendChild(vgn)
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}
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return
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})
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vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) {
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vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)}
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vgout = &vugu.BuildOut{}
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vgout.Out = append(vgout.Out, vgn)
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vgparent := vgn
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_ = vgparent
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vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "Some Button"}
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vgparent.AppendChild(vgn)
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return
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})
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vgout.Components = append(vgout.Components, vgcomp)
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vgn = &vugu.VGNode{Component: vgcomp}
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vgparent.AppendChild(vgn)
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}
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vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t"}
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vgparent.AppendChild(vgn)
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{
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vgcompKey := vugu.MakeCompKey(0xB3C612481B563CE6^vgin.CurrentPositionHash(), vgiterkey)
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// ask BuildEnv for prior instance of this specific component
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vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*input.Button)
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if vgcomp == nil {
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// create new one if needed
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vgcomp = new(input.Button)
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vgin.BuildEnv.WireComponent(vgcomp)
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}
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vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around
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vgcomp.SymbolSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) {
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vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)}
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vgout = &vugu.BuildOut{}
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vgout.Out = append(vgout.Out, vgn)
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vgparent := vgn
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_ = vgparent
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{
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vgcompKey := vugu.MakeCompKey(0xF6067319E6633EBC^vgin.CurrentPositionHash(), vgiterkey)
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// ask BuildEnv for prior instance of this specific component
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vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LGlobe)
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if vgcomp == nil {
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// create new one if needed
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vgcomp = new(icons.LGlobe)
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vgin.BuildEnv.WireComponent(vgcomp)
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}
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vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around
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vgout.Components = append(vgout.Components, vgcomp)
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vgn = &vugu.VGNode{Component: vgcomp}
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vgparent.AppendChild(vgn)
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}
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return
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})
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vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) {
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vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)}
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vgout = &vugu.BuildOut{}
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vgout.Out = append(vgout.Out, vgn)
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vgparent := vgn
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_ = vgparent
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vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "Some Button"}
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vgparent.AppendChild(vgn)
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return
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})
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vgout.Components = append(vgout.Components, vgcomp)
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vgn = &vugu.VGNode{Component: vgcomp}
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vgparent.AppendChild(vgn)
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}
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vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t"}
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vgparent.AppendChild(vgn)
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vgn = &vugu.VGNode{Type: vugu.VGNodeType(3), Namespace: "", Data: "p", Attr: []vugu.VGAttribute(nil)}
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vgparent.AppendChild(vgn)
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{
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vgparent := vgn
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_ = vgparent
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vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "Some "}
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vgparent.AppendChild(vgn)
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{
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vgcompKey := vugu.MakeCompKey(0x646ABECB6F1C8892^vgin.CurrentPositionHash(), vgiterkey)
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// ask BuildEnv for prior instance of this specific component
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vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*view.CodeInline)
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if vgcomp == nil {
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// create new one if needed
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vgcomp = new(view.CodeInline)
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vgin.BuildEnv.WireComponent(vgcomp)
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}
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vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around
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vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) {
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vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)}
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vgout = &vugu.BuildOut{}
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vgout.Out = append(vgout.Out, vgn)
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vgparent := vgn
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_ = vgparent
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vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "inlined code"}
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vgparent.AppendChild(vgn)
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return
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})
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vgout.Components = append(vgout.Components, vgcomp)
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vgn = &vugu.VGNode{Component: vgcomp}
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vgparent.AppendChild(vgn)
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}
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vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: " in this line!"}
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vgparent.AppendChild(vgn)
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}
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vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t"}
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vgparent.AppendChild(vgn)
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{
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vgcompKey := vugu.MakeCompKey(0x6C422D0A26E1FE54^vgin.CurrentPositionHash(), vgiterkey)
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// ask BuildEnv for prior instance of this specific component
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vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*ComponentIcons)
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if vgcomp == nil {
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// create new one if needed
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vgcomp = new(ComponentIcons)
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vgin.BuildEnv.WireComponent(vgcomp)
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}
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vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around
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vgcomp.AttrMap = make(map[string]interface{}, 8)
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vgcomp.AttrMap["class"] = "d3c-size-xlarge"
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vgout.Components = append(vgout.Components, vgcomp)
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vgn = &vugu.VGNode{Component: vgcomp}
|
|
|
|
vgparent.AppendChild(vgn)
|
|
|
|
}
|
|
|
|
vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t"}
|
|
|
|
vgparent.AppendChild(vgn)
|
|
|
|
{
|
|
|
|
vgcompKey := vugu.MakeCompKey(0x4DA8BA272895B30F^vgin.CurrentPositionHash(), vgiterkey)
|
|
|
|
// ask BuildEnv for prior instance of this specific component
|
|
|
|
vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*ComponentIcons)
|
|
|
|
if vgcomp == nil {
|
|
|
|
// create new one if needed
|
|
|
|
vgcomp = new(ComponentIcons)
|
|
|
|
vgin.BuildEnv.WireComponent(vgcomp)
|
|
|
|
}
|
|
|
|
vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around
|
|
|
|
vgout.Components = append(vgout.Components, vgcomp)
|
|
|
|
vgn = &vugu.VGNode{Component: vgcomp}
|
|
|
|
vgparent.AppendChild(vgn)
|
|
|
|
}
|
|
|
|
vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t"}
|
|
|
|
vgparent.AppendChild(vgn)
|
|
|
|
return
|
|
|
|
})
|
|
|
|
vgout.Components = append(vgout.Components, vgcomp)
|
|
|
|
vgn = &vugu.VGNode{Component: vgcomp}
|
|
|
|
vgparent.AppendChild(vgn)
|
|
|
|
}
|
|
|
|
vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n"}
|
|
|
|
vgparent.AppendChild(vgn)
|
|
|
|
}
|
|
|
|
vgn = &vugu.VGNode{Type: vugu.VGNodeType(3), Data: "style", Attr: []vugu.VGAttribute(nil)}
|
|
|
|
{
|
|
|
|
vgn.AppendChild(&vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n", Attr: []vugu.VGAttribute(nil)})
|
|
|
|
}
|
|
|
|
vgout.AppendCSS(vgn)
|
|
|
|
return vgout
|
|
|
|
}
|
|
|
|
|
|
|
|
// 'fix' unused imports
|
|
|
|
var _ fmt.Stringer
|
|
|
|
var _ reflect.Type
|
|
|
|
var _ vjson.RawMessage
|
|
|
|
var _ js.Value
|