D3stats/lua/d3stats/sv_storage.lua
Dadido3 ada745fd1b Lots of stuff
- Changed XP distribution
- Changed level names
- Moved string to the settings file
- Overlay position is now inside settings file
- Added map statistics
- Added Use_Hammer permission
- Added spreadsheet for XP calculation
2016-10-09 18:11:56 +02:00

53 lines
1.5 KiB
Lua

--[[
Storage stuff
]]
d3stats.Storage = {}
function d3stats.Storage.Initialize()
-- Storage for map data
if not sql.TableExists( "d3stats_maps") then
local result = sql.Query( "CREATE TABLE d3stats_maps ( name varchar(255) PRIMARY KEY, count INT, wins INT, avg_players REAL )" )
end
end
function d3stats.Storage.Map_AddOutcome( name, won, players )
local count = 1
local wins = 0
local avg_players = players
if won == true then wins = 1 end
local result = sql.QueryRow( "SELECT count, wins, avg_players FROM d3stats_maps WHERE name = '" .. name .. "'" )
if result then
if result ~= false then
count = count + tonumber( result.count )
wins = tonumber( result.wins ) + 1 * ( won and 1 or 0 )
avg_players = ( players + tonumber( result.avg_players ) ) / 2
else
Print(sql.LastError())
end
end
local result = sql.Query( "INSERT OR REPLACE INTO d3stats_maps ( name, count, wins, avg_players ) VALUES ( '" .. name .. "', " .. tostring(count) .. ", " .. tostring(wins) .. ", " .. tostring(avg_players) .. " );" )
end
function d3stats.Storage.Map_Get( name )
local count = 0
local wins = 0
local avg_players = 0
local result = sql.QueryRow( "SELECT count, wins, avg_players FROM d3stats_maps WHERE name = '" .. name .. "'" )
if result then
if result ~= false then
count = tonumber( result.count )
wins = tonumber( result.wins )
avg_players = tonumber( result.avg_players )
else
Print(sql.LastError())
end
end
return count, wins, avg_players
end