Dadido3
ada745fd1b
- Changed XP distribution - Changed level names - Moved string to the settings file - Overlay position is now inside settings file - Added map statistics - Added Use_Hammer permission - Added spreadsheet for XP calculation
53 lines
1.5 KiB
Lua
53 lines
1.5 KiB
Lua
--[[
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Storage stuff
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]]
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d3stats.Storage = {}
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function d3stats.Storage.Initialize()
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-- Storage for map data
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if not sql.TableExists( "d3stats_maps") then
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local result = sql.Query( "CREATE TABLE d3stats_maps ( name varchar(255) PRIMARY KEY, count INT, wins INT, avg_players REAL )" )
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end
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end
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function d3stats.Storage.Map_AddOutcome( name, won, players )
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local count = 1
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local wins = 0
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local avg_players = players
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if won == true then wins = 1 end
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local result = sql.QueryRow( "SELECT count, wins, avg_players FROM d3stats_maps WHERE name = '" .. name .. "'" )
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if result then
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if result ~= false then
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count = count + tonumber( result.count )
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wins = tonumber( result.wins ) + 1 * ( won and 1 or 0 )
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avg_players = ( players + tonumber( result.avg_players ) ) / 2
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else
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Print(sql.LastError())
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end
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end
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local result = sql.Query( "INSERT OR REPLACE INTO d3stats_maps ( name, count, wins, avg_players ) VALUES ( '" .. name .. "', " .. tostring(count) .. ", " .. tostring(wins) .. ", " .. tostring(avg_players) .. " );" )
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end
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function d3stats.Storage.Map_Get( name )
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local count = 0
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local wins = 0
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local avg_players = 0
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local result = sql.QueryRow( "SELECT count, wins, avg_players FROM d3stats_maps WHERE name = '" .. name .. "'" )
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if result then
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if result ~= false then
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count = tonumber( result.count )
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wins = tonumber( result.wins )
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avg_players = tonumber( result.avg_players )
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else
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Print(sql.LastError())
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end
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end
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return count, wins, avg_players
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end |