D3stats/lua/d3stats/sv_map.lua
Dadido3 ada745fd1b Lots of stuff
- Changed XP distribution
- Changed level names
- Moved string to the settings file
- Overlay position is now inside settings file
- Added map statistics
- Added Use_Hammer permission
- Added spreadsheet for XP calculation
2016-10-09 18:11:56 +02:00

33 lines
791 B
Lua

function d3stats.Map_Message( roundend, ply )
local map = game.GetMap()
local count, wins, avg_players = d3stats.Storage.Map_Get( map )
local Message
if count > 0 then
if roundend == true then
Message = string.format( d3stats.MapStats_End, map, wins, count, wins / count * 100 )
else
Message = string.format( d3stats.MapStats, map, wins, count, wins / count * 100 )
end
else
Message = string.format( d3stats.MapStats_Zero, map )
end
if ply then
ply:ChatPrint( Message )
else
PrintMessage( HUD_PRINTTALK, Message )
end
end
function d3stats.Map_End( won )
local map = game.GetMap()
d3stats.Storage.Map_AddOutcome( map, won, #player.GetAll() )
d3stats.Map_Message( true )
end
--d3stats.Map_End( false )
--d3stats.Map_Message( false, player.GetByID(1) )