Dadido3
ada745fd1b
- Changed XP distribution - Changed level names - Moved string to the settings file - Overlay position is now inside settings file - Added map statistics - Added Use_Hammer permission - Added spreadsheet for XP calculation
99 lines
2.4 KiB
Lua
99 lines
2.4 KiB
Lua
--[[
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XP and statistics addon for the "Zombie Survival" gamemode
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by David Vogel (Dadido3)
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]]
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d3stats = d3stats or {}
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AddCSLuaFile( "sh_settings.lua" )
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AddCSLuaFile( "sh_level.lua" )
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AddCSLuaFile( "sh_concommand.lua" )
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AddCSLuaFile( "cl_init.lua" )
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AddCSLuaFile( "cl_network.lua" )
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AddCSLuaFile( "cl_hud.lua" )
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AddCSLuaFile( "vgui/overlay.lua" )
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include( "sh_settings.lua" )
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include( "sh_level.lua" )
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include( "sh_concommand.lua" )
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include( "gamemodes/sv_zombiesurvival.lua" )
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include( "sv_storage.lua" )
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include( "sv_map.lua" )
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include( "sv_network.lua" )
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hook.Add( "PlayerInitialSpawn", "D3Stats_PlayerSpawn", function ( ply )
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-- Send its own XP
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ply:D3Stats_Net_UpdateXP()
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-- Store level as network and local player variable
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ply.D3Stats_Level = d3stats.CalculateLevel( ply:D3Stats_GetXP() )
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ply:SetNWInt( "D3Stats_Level", ply.D3Stats_Level )
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end )
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-- Initialisation
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hook.Add( "Initialize", "D3Stats_Init", function ()
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d3stats.Storage.Initialize()
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resource.AddFile("resource/fonts/ghoulfriaoe.ttf")
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resource.AddFile("resource/fonts/hauntaoe.ttf")
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resource.AddFile("resource/fonts/nightaoe.ttf")
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end )
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local meta = FindMetaTable( "Player" )
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if not meta then return end
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function meta:D3Stats_GetXP()
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local XP = tonumber( self:GetPData( "D3Stats_XP", "0" ) )
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if not XP then
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XP = 0
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end
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return XP
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end
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function meta:D3Stats_SetXP( XP )
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if not XP then
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XP = 0
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end
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self:SetPData( "D3Stats_XP", tostring( XP ) )
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self:D3Stats_Net_UpdateXP()
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-- Update network variable and send message on level change
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local Level = d3stats.CalculateLevel( XP )
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if self.D3Stats_Level and self.D3Stats_Level ~= Level then
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self:SetNWInt( "D3Stats_Level", Level )
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hook.Call( "D3Stats_LevelChanged" , nil, self, self.D3Stats_Level, Level )
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end
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self.D3Stats_Level = Level
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end
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function meta:D3Stats_AddXP( XP )
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if not XP then
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XP = 0
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end
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self:D3Stats_SetXP( self:D3Stats_GetXP() + XP )
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end
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function meta:D3Stats_GetLevel()
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return self.D3Stats_Level
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end
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-- Check if the players level has the permission
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function meta:D3Stats_HasPermission( Permission )
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-- If there are too few players with this permission, allow it
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if d3stats.Permissions[Permission] and d3stats.Permissions[Permission].AllowIfLessThan and d3stats.Permissions[Permission].AllowIfLessThan > d3stats.CountPermissionPlayers( Permission, d3stats.Permissions[Permission].Team ) then
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return true
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end
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return d3stats.LevelCheckPermission( self:D3Stats_GetLevel(), Permission )
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end
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