D3stats/lua/d3stats/gamemodes/sv_zombiesurvival.lua
Dadido3 ada745fd1b Lots of stuff
- Changed XP distribution
- Changed level names
- Moved string to the settings file
- Overlay position is now inside settings file
- Added map statistics
- Added Use_Hammer permission
- Added spreadsheet for XP calculation
2016-10-09 18:11:56 +02:00

50 lines
1.8 KiB
Lua

--[[
Any "zombie survival" gamemode specific code goes in here
]]
-- XP rewards for players getting points
hook.Add( "PlayerPointsAdded", "D3Stats_ZS_PlayerPointsAdded", function ( ply, points )
if points <= d3stats.PlayerPointsAdded_Limit then
ply:D3Stats_AddXP( points )
end
end )
-- XP rewards for zombies killing humans
hook.Add( "PostZombieKilledHuman", "D3Stats_ZS_PostZombieKilledHuman", function ( ply, attacker, dmginfo, headshot, wassuicide )
local reward = d3stats.ZombieKilledHuman_Static + d3stats.ZombieKilledHuman_Fraction * ply:Frags()
reward = math.Clamp( reward, d3stats.ZombieKilledHuman_Min, d3stats.ZombieKilledHuman_Max )
attacker:D3Stats_AddXP( reward )
end )
-- Message on levelchange
hook.Add( "D3Stats_LevelChanged", "D3Stats_ZS_LevelChanged", function ( ply, oldLevel, Level )
ply:CenterNotify( Color( 0, 255, 255 ), "You ascended to level " .. tostring( Level ) .. " \"" .. d3stats.Levels[Level].Name .. "\"")
end )
-- Handle "Use_Hammer" permission. TODO: Only prevent that the person can nail things
hook.Add( "PlayerSwitchWeapon", "D3Stats_ZS_EquipHammer", function( ply, oldWeapon, newWeapon )
local Class = newWeapon:GetClass()
if not ply:D3Stats_HasPermission( "Use_Hammer" ) then
if Class == "weapon_zs_hammer" or Class == "weapon_zs_electrohammer" then
ply:CenterNotify( Color( 255, 0, 0 ), string.format( d3stats.Disallow_Hold_Hammer, d3stats.GetPermissionLevel( "Use_Hammer" ) ) )
return true
end
end
end )
-- Handle EndRound events for statistics
hook.Add( "EndRound", "D3Stats_ZS_EndRound", function( team )
local won = ( TEAM_SURVIVORS == team ) and true or false
d3stats.Map_End( won )
end )
-- Display map statistic message when the player joined
hook.Add( "PlayerReady", "D3Stats_Map_PlayerReady", function ( ply )
d3stats.Map_Message( false, ply )
end )