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30 lines
1004 B
Lua

8 years ago
-- Delete HUD and redo if already existent. This will reset the values until the next update from the server
if d3stats.D3StatsOverlay then
d3stats.D3StatsOverlay:Remove()
d3stats.Overlay_Init()
end
-- HUD on the left top of the screen
function d3stats.Overlay_Init()
local screenscale = BetterScreenScale()
d3stats.D3StatsOverlay = vgui.Create( "D3StatsOverlay" )
d3stats.D3StatsOverlay:SetPos( 0, screenscale * 80 )
d3stats.D3StatsOverlay:SetSize( 350, 100 )
end
-- Call this function from cl_targetid.lua in the gamemode
local colTemp = Color(255, 255, 255)
function d3stats.DrawTargetID( ent, fade, x, y )
colTemp.a = fade * 255
--util.ColorCopy(COLOR_FRIENDLY, colTemp)
if ent.D3Stats_Level and d3stats.Levels[ent.D3Stats_Level] then
draw.SimpleTextBlur("Level " .. tostring(ent.D3Stats_Level) .. " \"" .. d3stats.Levels[ent.D3Stats_Level].Name .. "\"", "ZSHUDFontTiny", x, y, colTemp, TEXT_ALIGN_CENTER)
y = y + draw.GetFontHeight("ZSHUDFontTiny") + 4
end
return x, y
end