forked from Dadido3/D3stats
35 lines
957 B
Lua
35 lines
957 B
Lua
util.AddNetworkString( "D3Stats_UpdateXP" )
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util.AddNetworkString( "D3Stats_UpdateLevels" )
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util.AddNetworkString( "D3Stats_BroadcastLevel" )
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local meta = FindMetaTable( "Player" )
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if not meta then return end
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-- Send the XP of this (self) player to itself
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function meta:D3Stats_Net_UpdateXP()
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net.Start( "D3Stats_UpdateXP" )
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net.WriteUInt( self:D3Stats_GetXP(), 32 )
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net.Send( self )
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end
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-- Send all player levels to this (self) player
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function meta:D3Stats_Net_UpdateLevels()
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net.Start( "D3Stats_UpdateLevels" )
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local players = player.GetAll()
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net.WriteUInt( table.getn( players ), 16 )
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for k, ply in pairs( players ) do
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net.WriteEntity( ply )
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net.WriteUInt( ply:D3Stats_GetLevel(), 16 )
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end
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net.Send( self )
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end
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-- Send the current level of this (self) player to everyone
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function meta:D3Stats_Net_BroadcastLevel( Level )
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net.Start( "D3Stats_BroadcastLevel" )
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net.WriteEntity( self )
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net.WriteUInt( Level, 16 )
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net.Broadcast()
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end |