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Lua

--[[
Settings and level definitions are stored in here
]]
-- Permissions
-- Everything not in this list will be allowed by default
-- AllowIfLessThan: If the amount of players who have the permission is lower than this number, allow it anyway
-- Team: Reduces count to the specified team. In ZS: TEAM_SURVIVOR = 4,
d3stats.Permissions = {
["Buy_Hammer"] = { AllowIfLessThan = 4, Team = 4 },
["Use_Hammer"] = { AllowIfLessThan = 4, Team = 4 },
}
-- Levels, please sort by XP
d3stats.Levels = {
{ XP_needed = 500, Name = "Citizen" },
{ XP_needed = 1370, Name = "Survivor" },
{ XP_needed = 2612, Name = "Rogue" },
{ XP_needed = 4225, Name = "Engineer", Permissions = { ["Buy_Hammer"] = true, ["Use_Hammer"] = true } },
{ XP_needed = 6209, Name = "Scout" },
{ XP_needed = 8564, Name = "Officer" },
{ XP_needed = 11290, Name = "Guardian" },
{ XP_needed = 14387, Name = "Fighter" },
{ XP_needed = 17854, Name = "Brawler" },
{ XP_needed = 21693, Name = "Scrapper" },
{ XP_needed = 25903, Name = "Skirmisher" },
{ XP_needed = 30483, Name = "Battler" },
{ XP_needed = 35435, Name = "Marauder" },
{ XP_needed = 40758, Name = "Slayer" },
{ XP_needed = 46451, Name = "Mercenary" },
{ XP_needed = 52516, Name = "Swordsman" },
{ XP_needed = 58951, Name = "Freelancer" },
{ XP_needed = 65758, Name = "Swashbuckler" },
{ XP_needed = 72935, Name = "Vanquisher" },
{ XP_needed = 80483, Name = "Exemplar" },
{ XP_needed = 88403, Name = "Conqueror" },
{ XP_needed = 96693, Name = "Specialist" },
{ XP_needed = 105354, Name = "Lieutenant" },
{ XP_needed = 114387, Name = "Captain" },
{ XP_needed = 123790, Name = "Major" },
{ XP_needed = 133564, Name = "Colonel" },
{ XP_needed = 143709, Name = "General" },
{ XP_needed = 154225, Name = "Champion" },
{ XP_needed = 165112, Name = "Hero" },
{ XP_needed = 176370, Name = "Legend" },
{ XP_needed = 188000, Name = "Demigod" },
{ XP_needed = 200000, Name = "God" },
}
d3stats.PlayerPointsAdded_Limit = 200 -- Ignore all "PlayerPointsAdded" callbacks above this XP value
-- Zombie reward is calculated as follows: Reward = math.clamp( Static + Fraction * Human_Points, Min, Max )
d3stats.ZombieKilledHuman_Fraction = 1.0 -- Amount of XP a zombie gets of the killed humans points
d3stats.ZombieKilledHuman_Static = 100 -- Amount of XP a zombie gets for killing a human
d3stats.ZombieKilledHuman_Max = 1000 -- Upper XP reward clamp
d3stats.ZombieKilledHuman_Min = 0 -- Lower XP reward clamp
-- Messages TODO: Multilanguage
d3stats.Disallow_Hold_Hammer = "You can't use the hammer until you have reached level %i"
d3stats.MapStats_Zero = "We are playing %s." -- Message to players who just joined
d3stats.MapStats = "We are playing %s. Humans won %i of %i times (%.1f%%)" -- Message to players who just joined (With statistics)
d3stats.MapStats_End = "%s has been won %i of %i times (%.1f%%)" -- Message to all players at the end of the round (With statistics)
if CLIENT then
-- Overlay positions
d3stats.Overlay_X = 0
d3stats.Overlay_Y = 80 * math.Clamp(ScrH() / 1080, 0.6, 1) -- This needs to be redone
-- Fonts
surface.CreateFont( "D3Stats_OverlayFont_XP", {
font = "Ghoulish Fright AOE",
extended = false,
size = 22,
weight = 0,
blursize = 0,
scanlines = 0,
antialias = true,
underline = false,
italic = false,
strikeout = false,
symbol = false,
rotary = false,
shadow = false,
additive = false,
outline = false,
} )
surface.CreateFont( "D3Stats_OverlayFont_Level", {
font = "Haunt AOE",
extended = false,
size = 26,
weight = 0,
blursize = 0,
scanlines = 0,
antialias = true,
underline = false,
italic = false,
strikeout = false,
symbol = false,
rotary = false,
shadow = false,
additive = false,
outline = true,
} )
d3stats.Font_Overlay_XP = "D3Stats_OverlayFont_XP"
d3stats.Font_Overlay_Level = "D3Stats_OverlayFont_Level"
d3stats.Font_TargetID = "ZSHUDFontTiny" -- Use ZS Font
end