forked from Dadido3/D3stats
35 lines
866 B
Lua
35 lines
866 B
Lua
function d3stats.Map_Message( roundend, ply )
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local map = game.GetMap()
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local count, wins, avg_players = d3stats.Storage.Map_Get( map )
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local Message
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if count > 0 then
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if roundend == true then
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Message = string.format( d3stats.Message.MapStats_End, map, wins, count, wins / count * 100 )
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else
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Message = string.format( d3stats.Message.MapStats, map, wins, count, wins / count * 100 )
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end
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else
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Message = string.format( d3stats.Message.MapStats_Zero, map )
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end
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if ply then
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ply:ChatPrint( Message )
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else
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PrintMessage( HUD_PRINTTALK, Message )
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end
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end
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function d3stats.Map_End( won )
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local map = game.GetMap()
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local players = #player.GetAll()
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if players > 0 then
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d3stats.Storage.Map_AddOutcome( map, won, players )
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d3stats.Map_Message( true )
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end
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end
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--d3stats.Map_End( false )
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--d3stats.Map_Message( false, player.GetByID(1) ) |