D3stats/lua/d3stats/vgui/overlay.lua

59 lines
1.9 KiB
Lua

local PANEL = {}
function PANEL:Init()
self.Progress = vgui.Create("DProgress", self)
self.Progress:SetPos(10, 10)
self.Progress:SetSize(200, 20)
self.Label_XP = vgui.Create("DLabel", self)
self.Label_XP:SetTextColor(color_black)
self.Label_XP:SetFont(D3stats.Font_Overlay_XP)
self.Label_XP:SetSize(200, 20)
self.Label_XP:SetPos(10, 10) -- Set the position of the label
self.Label_XP:SetContentAlignment(5)
self.Label_Level = vgui.Create("DLabel", self)
self.Label_Level:SetFont(D3stats.Font_Overlay_Level)
self.Label_Level:SetPos(10, 35) -- Set the position of the label
self.Label_Level:SetSize(200, 20)
self.Label_Level:SetContentAlignment(5)
self:StatsUpdate(0, 1)
--self.Label:SetDark(1) -- Set the colour of the text inside the label to a darker one
--timer.Create("D3statsOverlay_Timer", 0.1, 0, function() self.Progress:SetFraction(math.random()) end)
end
function PANEL:Paint(aWide, aTall)
-- Nothing for now
end
function PANEL:StatsUpdate(XP, Level)
local Text_XP
local Text_Level
local Fraction
if D3stats.Levels[Level+1] then
Text_XP = "XP: " .. tostring(XP) .. " / " .. D3stats.Levels[Level+1].XP_needed
Fraction = (XP - D3stats.Levels[Level].XP_needed) / (D3stats.Levels[Level+1].XP_needed - D3stats.Levels[Level].XP_needed)
else
Text_XP = "XP: " .. tostring(XP)
Fraction = 1
end
Text_Level = "Level: " .. tostring(Level) .. " \"" .. D3stats.Levels[Level].Name .. "\""
self.Label_XP:SetText(Text_XP) -- Set the text of the label
--self.Label_XP:SizeToContents() -- Size the label to fit the text in it
self.Label_Level:SetText(Text_Level) -- Set the text of the label
--self.Label_Level:SizeToContents() -- Size the label to fit the text in it
self.Progress:SetFraction(Fraction)
end
function PANEL:SetText(aText) self.Text = tostring(aText) end
function PANEL:GetText() return self.Text or "" end
vgui.Register("D3statsOverlay", PANEL, "DPanel")