forked from Dadido3/D3stats
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bb27299d3c |
89
.gitignore
vendored
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89
.gitignore
vendored
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# File created using '.gitignore Generator' for Visual Studio Code: https://bit.ly/vscode-gig
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# Created by https://www.gitignore.io/api/windows,visualstudiocode,lua
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# Edit at https://www.gitignore.io/?templates=windows,visualstudiocode,lua
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### Lua ###
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# Compiled Lua sources
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luac.out
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# luarocks build files
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*.src.rock
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*.zip
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*.tar.gz
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# Object files
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*.o
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*.os
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*.ko
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*.obj
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*.elf
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# Precompiled Headers
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*.gch
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*.pch
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# Libraries
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*.lib
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*.a
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*.la
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*.lo
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*.def
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*.exp
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# Shared objects (inc. Windows DLLs)
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*.dll
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*.so
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*.so.*
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*.dylib
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# Executables
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*.exe
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*.out
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*.app
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*.i*86
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*.x86_64
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*.hex
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### VisualStudioCode ###
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.vscode/*
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!.vscode/settings.json
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!.vscode/tasks.json
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!.vscode/launch.json
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!.vscode/extensions.json
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### VisualStudioCode Patch ###
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# Ignore all local history of files
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.history
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### Windows ###
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# Windows thumbnail cache files
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Thumbs.db
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Thumbs.db:encryptable
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ehthumbs.db
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ehthumbs_vista.db
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# Dump file
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*.stackdump
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# Folder config file
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[Dd]esktop.ini
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# Recycle Bin used on file shares
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$RECYCLE.BIN/
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# Windows Installer files
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*.cab
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*.msi
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*.msix
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*.msm
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*.msp
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# Windows shortcuts
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*.lnk
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# End of https://www.gitignore.io/api/windows,visualstudiocode,lua
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# Custom rules (everything added below won't be overriden by 'Generate .gitignore File' if you use 'Update' option)
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7
.vscode/settings.json
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.vscode/settings.json
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{
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"cSpell.words": [
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"Vogel",
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"garrysmod",
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"pointshop"
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]
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}
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21
LICENSE
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LICENSE
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MIT License
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Copyright (c) 2020 David Vogel
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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28
README.md
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28
README.md
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# D3stats
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A simple addon managing map statistics and player levels.
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- It outputs statistics about the win ratio of a map at the begging of a round
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- It gives the players a level, XP and permission to use or buy the hammer
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- XP is earned by gaining pointshop points as human or by killing humans as zombie
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- Player levels increase after gathering a certain amount of XP
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- Permissions are given after a specific level is reached
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- All those things are freely configurable
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## State
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It works, but the addon is not finished, and probably will not be finished in the forseeable future.
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## Usage
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- Create a folder called `d3stats` inside of your addon folder of your Garry's Mod server
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- Copy files by either:
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- Clone the repository inside the created folder
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- If you download the repository as zip, move the **content** of `D3bot-master` inside the created folder
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- You should get a folder structure like: `.../garrysmod/addons/d3stats/lua`
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- You can change settings as you wish inside of `.../garrysmod/addons/d3stats/lua/d3stats/sh_settings.lua"`
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- Done
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## License
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[MIT](LICENSE)
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@ -1,3 +1,8 @@
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-- Copyright (c) 2020 David Vogel
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--
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-- This software is released under the MIT License.
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-- https://opensource.org/licenses/MIT
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if SERVER then
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if SERVER then
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include("d3stats/init.lua")
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include("d3stats/init.lua")
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else
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else
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-- Copyright (c) 2020 David Vogel
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--
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-- This software is released under the MIT License.
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-- https://opensource.org/licenses/MIT
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-- Delete HUD and redo if already existent. This will reset the displayed values until the next update from the server
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-- Delete HUD and redo if already existent. This will reset the displayed values until the next update from the server
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if D3stats.D3statsOverlay then
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if D3stats.D3statsOverlay then
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D3stats.D3statsOverlay:Remove()
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D3stats.D3statsOverlay:Remove()
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-- Copyright (c) 2020 David Vogel
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--
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-- This software is released under the MIT License.
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-- https://opensource.org/licenses/MIT
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D3stats = D3stats or {}
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D3stats = D3stats or {}
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-- Includes
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-- Includes
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@ -1,3 +1,8 @@
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-- Copyright (c) 2020 David Vogel
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--
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-- This software is released under the MIT License.
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-- https://opensource.org/licenses/MIT
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net.Receive("D3stats_UpdateXP", function()
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net.Receive("D3stats_UpdateXP", function()
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local XP = net.ReadUInt(32)
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local XP = net.ReadUInt(32)
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@ -1,3 +1,8 @@
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-- Copyright (c) 2020 David Vogel
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--
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-- This software is released under the MIT License.
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-- https://opensource.org/licenses/MIT
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--[[
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--[[
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Any "zombie survival" gamemode specific code goes in here
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Any "zombie survival" gamemode specific code goes in here
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@ -1,3 +1,8 @@
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-- Copyright (c) 2020 David Vogel
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--
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-- This software is released under the MIT License.
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-- https://opensource.org/licenses/MIT
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--[[
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--[[
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XP and statistics addon for the "Zombie Survival" gamemode
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XP and statistics addon for the "Zombie Survival" gamemode
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-- Copyright (c) 2020 David Vogel
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--
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-- This software is released under the MIT License.
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-- https://opensource.org/licenses/MIT
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if SERVER then
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if SERVER then
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concommand.Add("D3stats_clearall", function(ply, cmd, args, argsString)
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concommand.Add("D3stats_clearall", function(ply, cmd, args, argsString)
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-- Copyright (c) 2020 David Vogel
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--
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-- This software is released under the MIT License.
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-- https://opensource.org/licenses/MIT
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-- Calculate the level from the given XP
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-- Calculate the level from the given XP
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function D3stats.CalculateLevel(XP)
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function D3stats.CalculateLevel(XP)
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local Level = 1
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local Level = 1
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-- Copyright (c) 2020 David Vogel
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--
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-- This software is released under the MIT License.
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-- https://opensource.org/licenses/MIT
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--[[
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--[[
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Settings and level definitions are stored in here
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Settings and level definitions are stored in here
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@ -7,7 +12,7 @@ Settings and level definitions are stored in here
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-- Permissions
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-- Permissions
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-- - Everything not in this list will be allowed by default
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-- - Everything not in this list will be allowed by default
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-- - AllowIfLessThan: If the amount of players who have the permission is lower than this number, allow it anyway
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-- - AllowIfLessThan: If the amount of players who have the permission is lower than this number, allow it anyway
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-- - Team: AllowIfLessThan only counts the specified team. In ZS: TEAM_SURVIVOR = 4,
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-- - Team: Only counts "AllowIfLessThan" in the specified team. In ZS: TEAM_SURVIVOR = 4,
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D3stats.Permissions = {
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D3stats.Permissions = {
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--["Buy_Hammer"] = {AllowIfLessThan = 4, Team = 4},
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--["Buy_Hammer"] = {AllowIfLessThan = 4, Team = 4},
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--["Use_Hammer"] = {AllowIfLessThan = 4, Team = 4},
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--["Use_Hammer"] = {AllowIfLessThan = 4, Team = 4},
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@ -1,3 +1,8 @@
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-- Copyright (c) 2020 David Vogel
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--
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-- This software is released under the MIT License.
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-- https://opensource.org/licenses/MIT
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function D3stats.Map_Message(roundend, ply)
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function D3stats.Map_Message(roundend, ply)
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local map = game.GetMap()
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local map = game.GetMap()
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local count, wins, avg_players = D3stats.Storage.Map_Get(map)
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local count, wins, avg_players = D3stats.Storage.Map_Get(map)
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@ -1,3 +1,8 @@
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-- Copyright (c) 2020 David Vogel
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--
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-- This software is released under the MIT License.
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-- https://opensource.org/licenses/MIT
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util.AddNetworkString("D3stats_UpdateXP")
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util.AddNetworkString("D3stats_UpdateXP")
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local meta = FindMetaTable("Player")
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local meta = FindMetaTable("Player")
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@ -1,3 +1,8 @@
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-- Copyright (c) 2020 David Vogel
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--
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-- This software is released under the MIT License.
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-- https://opensource.org/licenses/MIT
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--[[
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--[[
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Storage stuff
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Storage stuff
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-- Copyright (c) 2020 David Vogel
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--
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-- This software is released under the MIT License.
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-- https://opensource.org/licenses/MIT
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local PANEL = {}
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local PANEL = {}
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function PANEL:Init()
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function PANEL:Init()
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