// Copyright (c) 2019 David Vogel // // This software is released under the MIT License. // https://opensource.org/licenses/MIT package main import ( "fmt" "image" "image/color" "math" "os" "golang.org/x/image/font" "golang.org/x/image/font/basicfont" "golang.org/x/image/math/fixed" ) // Source: https://gist.github.com/sergiotapia/7882944 func getImageFileDimension(imagePath string) (int, int, error) { file, err := os.Open(imagePath) if err != nil { return 0, 0, fmt.Errorf("Can't open file %v: %w", imagePath, err) } defer file.Close() image, _, err := image.DecodeConfig(file) if err != nil { return 0, 0, fmt.Errorf("Error decoding config of image file %v: %w", imagePath, err) } return image.Width, image.Height, nil } // getImageDifferenceValue returns the average quadratic difference of the (sub)pixels. // 0 means the images are identical, +inf means that the images don't intersect. func getImageDifferenceValue(a, b *image.RGBA, offsetA image.Point) float64 { intersection := a.Bounds().Add(offsetA).Intersect(b.Bounds()) if intersection.Empty() { return math.Inf(1) } aSub := a.SubImage(intersection.Sub(offsetA)).(*image.RGBA) bSub := b.SubImage(intersection).(*image.RGBA) intersectionWidth := intersection.Dx() * 4 intersectionHeight := intersection.Dy() var value int64 for iy := 0; iy < intersectionHeight; iy++ { aSlice := aSub.Pix[iy*aSub.Stride : iy*aSub.Stride+intersectionWidth] bSlice := bSub.Pix[iy*bSub.Stride : iy*bSub.Stride+intersectionWidth] for ix := 0; ix < intersectionWidth; ix += 3 { diff := int64(aSlice[ix]) - int64(bSlice[ix]) value += diff * diff } } return float64(value) / float64(intersectionWidth*intersectionHeight) } func gridifyRectangle(rect image.Rectangle, gridSize int) (result []image.Rectangle) { for y := divideFloor(rect.Min.Y, gridSize); y < divideCeil(rect.Max.Y, gridSize); y++ { for x := divideFloor(rect.Min.X, gridSize); x < divideCeil(rect.Max.X, gridSize); x++ { tempRect := image.Rect(x*gridSize, y*gridSize, (x+1)*gridSize, (y+1)*gridSize) if tempRect.Overlaps(rect) { result = append(result, tempRect) } } } return } func drawLabel(img *image.RGBA, x, y int, label string) { col := color.RGBA{200, 100, 0, 255} point := fixed.Point26_6{X: fixed.Int26_6(x * 64), Y: fixed.Int26_6(y * 64)} d := &font.Drawer{ Dst: img, Src: image.NewUniform(col), Face: basicfont.Face7x13, Dot: point, } d.DrawString(label) } func intAbs(x int) int { if x < 0 { return -x } return x } func pointAbs(p image.Point) image.Point { if p.X < 0 { p.X = -p.X } if p.Y < 0 { p.Y = -p.Y } return p } // Integer division that rounds to the next integer towards negative infinity func divideFloor(a, b int) int { temp := a / b if ((a ^ b) < 0) && (a%b != 0) { return temp - 1 } return temp } // Integer division that rounds to the next integer towards positive infinity func divideCeil(a, b int) int { temp := a / b if ((a ^ b) >= 0) && (a%b != 0) { return temp + 1 } return temp }