-- Copyright (c) 2019 David Vogel -- -- This software is released under the MIT License. -- https://opensource.org/licenses/MIT local CAPTURE_PIXEL_SIZE = 2 -- in FullHD an ingame pixel is expected to be 2 real pixels local CAPTURE_GRID_SIZE = 256 -- in ingame pixels. There will be 6 to 12 images overlapping local CAPTURE_DELAY = 15 -- in frames local CAPTURE_FORCE_HP = 4 -- * 25HP local function preparePlayer() local playerEntity = getPlayer() addEffectToEntity(playerEntity, "PROTECTION_ALL") addPerkToPlayer("BREATH_UNDERWATER") addPerkToPlayer("INVISIBILITY") addPerkToPlayer("REMOVE_FOG_OF_WAR") addPerkToPlayer("REPELLING_CAPE") addPerkToPlayer("WORM_DETRACTOR") setPlayerHP(CAPTURE_FORCE_HP) end local function resetPlayer() setPlayerHP(CAPTURE_FORCE_HP) end function startCapturing() local ox, oy = GameGetCameraPos() --getPlayerPos() ox, oy = math.floor(ox / CAPTURE_GRID_SIZE) * CAPTURE_GRID_SIZE, math.floor(oy / CAPTURE_GRID_SIZE) * CAPTURE_GRID_SIZE local x, y = ox, oy preparePlayer() GameSetCameraFree(true) -- Coroutine to calculate next coordinate, and trigger screenshots local i = 1 async_loop( function() -- +x for i = 1, i, 1 do local rx, ry = x * CAPTURE_PIXEL_SIZE, y * CAPTURE_PIXEL_SIZE if not fileExists(string.format("mods/noita-mapcap/output/%d,%d.png", rx, ry)) then GameSetCameraPos(x, y) wait(CAPTURE_DELAY - 1) UiHide = true -- Hide UI while capturing the screenshot wait(1) TriggerCapture(rx, ry) UiHide = false end x, y = x + CAPTURE_GRID_SIZE, y end -- +y for i = 1, i, 1 do local rx, ry = x * CAPTURE_PIXEL_SIZE, y * CAPTURE_PIXEL_SIZE if not fileExists(string.format("mods/noita-mapcap/output/%d,%d.png", rx, ry)) then GameSetCameraPos(x, y) wait(CAPTURE_DELAY - 1) UiHide = true wait(1) TriggerCapture(rx, ry) UiHide = false end x, y = x, y + CAPTURE_GRID_SIZE end i = i + 1 -- -x for i = 1, i, 1 do local rx, ry = x * CAPTURE_PIXEL_SIZE, y * CAPTURE_PIXEL_SIZE if not fileExists(string.format("mods/noita-mapcap/output/%d,%d.png", rx, ry)) then GameSetCameraPos(x, y) wait(CAPTURE_DELAY - 1) UiHide = true wait(1) TriggerCapture(rx, ry) UiHide = false end x, y = x - CAPTURE_GRID_SIZE, y end -- -y for i = 1, i, 1 do local rx, ry = x * CAPTURE_PIXEL_SIZE, y * CAPTURE_PIXEL_SIZE if not fileExists(string.format("mods/noita-mapcap/output/%d,%d.png", rx, ry)) then GameSetCameraPos(x, y) wait(CAPTURE_DELAY - 1) UiHide = true wait(1) TriggerCapture(rx, ry) UiHide = false end x, y = x, y - CAPTURE_GRID_SIZE end i = i + 1 end ) end