-- Copyright (c) 2022 David Vogel -- -- This software is released under the MIT License. -- https://opensource.org/licenses/MIT local Vec2 = require("libraries.noita-api.vec2") ------------- -- Classes -- ------------- ---@class NoitaDebugAPI local DebugAPI = {} ------------------------ -- Noita API wrappers -- ------------------------ ---Returns the mouse cursor position in world coordinates. ---@return Vec2 function DebugAPI.GetMouseWorld() return Vec2(DEBUG_GetMouseWorld()) end ---Draws a mark in the world at the given position. ---@param pos Vec2 -- In world coordinates. ---@param message string|nil -- Defaults to "". ---@param r number|nil -- Color's red amount in the range [0, 1]. Defaults to 1. ---@param g number|nil -- Color's green amount in the range [0, 1]. Defaults to 0. ---@param b number|nil -- Color's blue amount in the range [0, 1]. Defaults to 0. function DebugAPI.Mark(pos, message, r, g, b) message, r, g, b = message or "", r or 1, g or 0, b or 0 return DEBUG_MARK(pos.x, pos.y, message, r, g, b) end ---Returns true if this is a beta version of the game. --- ---Can return nil it seems. ---@return boolean|nil function DebugAPI.IsBetaBuild() return GameIsBetaBuild() end ---Returns true if this is the dev version of the game (`noita_dev.exe`). ---@return boolean function DebugAPI.IsDevBuild() return DebugGetIsDevBuild() end ---Trailer mode disables drawing of most UI elements. ---Similar, if not exactly the same, to F12 in the dev build. --- ---No idea how to disable it, beside pressing F12 in dev build. function DebugAPI.EnableTrailerMode() return DebugEnableTrailerMode() end --- ---@return boolean function DebugAPI.IsTrailerModeEnabled() return GameGetIsTrailerModeEnabled() end --- ---@param pos Vec2 -- In world coordinates. ---@return string function DebugAPI.BiomeMapGetFilename(pos) return DebugBiomeMapGetFilename(pos.x, pos.y) end return DebugAPI