<Entity tags="card_action,energy_shield"> <ItemComponent _tags="enabled_in_world" play_spinning_animation="0" preferred_inventory="FULL" ></ItemComponent> <HitboxComponent _tags="enabled_in_world" aabb_min_x="-4" aabb_max_x="4" aabb_min_y="-3" aabb_max_y="3" ></HitboxComponent> <SimplePhysicsComponent _tags="enabled_in_world" ></SimplePhysicsComponent> <VelocityComponent _tags="enabled_in_world" ></VelocityComponent> <SpriteComponent _tags="enabled_in_world,item_identified" image_file="data/ui_gfx/gun_actions/energy_shield.png" offset_x="8" offset_y="17" z_index="-1.51" > </SpriteComponent> <SpriteComponent _enabled="0" _tags="enabled_in_world,item_unidentified" image_file="data/ui_gfx/gun_actions/unidentified.png" offset_x="8" offset_y="17" z_index="-1.51" > </SpriteComponent> <SpriteComponent _enabled="0" _tags="enabled_in_world,item_bg" image_file="data/ui_gfx/inventory/item_bg_projectile.png" offset_x="10" offset_y="19" z_index="-1.5" ></SpriteComponent> <ItemActionComponent _tags="enabled_in_world" action_id="ENERGY_SHIELD" > </ItemActionComponent> <InheritTransformComponent _tags="enabled_in_hand" use_root_parent="1"> <Transform position.x="0" position.y="-4" > </Transform> </InheritTransformComponent> <EnergyShieldComponent _tags="enabled_in_hand,item_identified__LEGACY" recharge_speed="0.25" radius="16.0" > </EnergyShieldComponent> <ParticleEmitterComponent _tags="character,enabled_in_hand,item_identified__LEGACY" emitted_material_name="plasma_fading" gravity.y="0.0" lifetime_min="0.1" lifetime_max="0.5" count_min="2" count_max="4" render_on_grid="1" fade_based_on_lifetime="1" area_circle_radius.max="16" cosmetic_force_create="0" airflow_force="0.5" airflow_time="0.1" airflow_scale="0.5" emission_interval_min_frames="1" emission_interval_max_frames="1" emit_cosmetic_particles="1" is_emitting="1" > </ParticleEmitterComponent> <ParticleEmitterComponent _tags="character,enabled_in_hand,item_identified__LEGACY,shield_ring" emitted_material_name="plasma_fading" gravity.y="0.0" lifetime_min="0.02" lifetime_max="0.05" count_min="90" count_max="100" render_on_grid="1" fade_based_on_lifetime="1" area_circle_radius.min="16" area_circle_radius.max="16" cosmetic_force_create="0" airflow_force="0.3" airflow_time="0.01" airflow_scale="0.05" emission_interval_min_frames="0" emission_interval_max_frames="0" emit_cosmetic_particles="1" is_emitting="1" > </ParticleEmitterComponent> <ParticleEmitterComponent _tags="character,enabled_in_hand,item_identified__LEGACY,shield_hit" emitted_material_name="plasma_fading" gravity.y="0.0" lifetime_min="0.3" lifetime_max="1" count_min="300" count_max="360" render_on_grid="1" fade_based_on_lifetime="1" area_circle_radius.min="16" area_circle_radius.max="16" cosmetic_force_create="0" airflow_force="2.8" airflow_time="0.03" airflow_scale="0.8" emission_interval_min_frames="0" emission_interval_max_frames="0" emit_cosmetic_particles="1" is_emitting="0" > </ParticleEmitterComponent> <LightComponent _tags="enabled_in_hand,item_identified" _enabled="1" radius="80" fade_out_time="1.5" r="150" g="190" b="230" > </LightComponent> <AudioComponent _tags="enabled_in_hand,item_identified" file="data/audio/Desktop/projectiles.bank" event_root="player_projectiles/shield" set_latest_event_position="1" > </AudioComponent> </Entity>