# Capture areas A list of available capture areas. Coordinates are in in-game "virtual" pixels. `Right` and `Bottom` coordinates are not included in the rectangle. The dimensions of the capture rectangle are exactly: ``` lua Width = Right - Left Height = Bottom - Top ``` Depending on the virtual resolution you use, the resulting capture may be a bit larger. If you need the output to have exact dimensions, supply your needed coordinates to the stitcher tool. Coordinate system: ![Coordinate system](images/coordinates.png) ## `Base layout` This area features only the "base layout". Everything around this area uses a similar layout, but with different materials and a different seed. ``` lua Left = -17920 Top = -7168 Right = 17920 Bottom = 17408 ``` The end result will have a size of `35840 x 24576 pixels ~= 880 megapixels`. ![Base layout](images/scale32_base-layout.png) ## `Main world` This area features only the "base layout" plus the area above (sky) and below (hell). It totals to a height of exactly 3 times the base layout's height. ``` lua Left = -17920 Top = -31744 Right = 17920 Bottom = 41984 ``` The end result will have a size of `35840 x 73728 pixels ~= 2642 megapixels`. ![Base layout](images/scale32_main-world.png) ## `Extended` This area consists of `Main world` plus fractions of the left and right parallel worlds. ``` lua Left = -25600 Top = -31744 Right = 25600 Bottom = 41984 ``` The end result will have a size of `51200 x 73728 pixels ~= 3775 megapixels`. ![Base layout](images/scale32_extended.png)