dofile("mods/noita-mapcap/files/init.lua") function OnPlayerSpawned(player_entity) --EntityLoad("mods/noita-mapcap/files/luacomponent.xml") -- ffi isn't accessible from inside lua components, scrap that idea modGUI = GuiCreate() GameSetCameraFree(true) end function OnWorldPostUpdate() -- this is called every time the game has finished updating the world wake_up_waiting_threads(1) -- Coroutines aren't run every frame in this sandbox, do it manually here. end ModMagicNumbersFileAdd("mods/noita-mapcap/files/magic_numbers.xml") -- override some game constants