-- Copyright (c) 2019-2022 David Vogel -- -- This software is released under the MIT License. -- https://opensource.org/licenses/MIT ----------------------- -- Load global stuff -- ----------------------- -------------------------- -- Load library modules -- -------------------------- local Coords = require("coordinates") ---------- -- Code -- ---------- ---Add a general runtime error message to the message list. ---This will always overwrite the last runtime error with the same id. ---@param id string ---@param ... string function Message:ShowRuntimeError(id, ...) self.List = self.List or {} self.List["RuntimeError" .. id] = { Type = "error", Lines = { ... }, } end ---Calls func and catches any exception. ---If there is one, a runtime error message will be shown to the user. ---@param id string ---@param func function function Message:CatchException(id, func) local ok, err = xpcall(func, debug.traceback) if not ok then print(string.format("An exception happened in %s: %s", id, err)) self:ShowRuntimeError(id, string.format("An exception happened in %s", id), err) end end ---Request the user to let the addon automatically reset some Noita settings. function Message:ShowResetNoitaSettings() self.List = self.List or {} self.List["ResetNoitaSettings"] = { Type = "info", Lines = { "You requested to reset some game settings like:", "- Custom resolutions", " ", "Press the following button to reset the settings and close Noita automatically:", }, Actions = { { Name = "Reset and close", Hint = nil, HintDesc = nil, Callback = function() Modification:Reset() end }, }, } end ---Request the user to let the addon automatically set Noita settings based on the given callback. ---@param callback function ---@param desc string -- What's wrong. function Message:ShowSetNoitaSettings(callback, desc) self.List = self.List or {} self.List["SetNoitaSettings"] = { Type = "warning", Lines = { "It seems that not all requested settings are applied to Noita:", desc or "", " ", "Press the button at the bottom to set up and close Noita automatically.", "Alternatively disable `Use custom resolution` in the mod settings.", " ", "You can always reset these settings by right clicking the `start capture`", "button at the top left.", }, Actions = { { Name = "Setup and close", Hint = nil, HintDesc = nil, Callback = callback }, }, } end ---Request the user to let the addon automatically set Noita settings based on the given callback. ---@param callback function ---@param desc string -- What's wrong. function Message:ShowWrongResolution(callback, desc) self.List = self.List or {} self.List["WrongResolution"] = { Type = "warning", Lines = { "The resolution changed:", desc or "", " ", "To fix: Restart Noita or revert the change." }, Actions = { { Name = "Query settings again", Hint = nil, HintDesc = nil, Callback = function() Coords:ReadResolutions() end }, }, } end ---Tell the user that there are files in the output directory. function Message:ShowOutputNonEmpty() self.List = self.List or {} self.List["OutputNonEmpty"] = { Type = "hint", Lines = { "There are already files in the output directory.", "If you are continuing a capture session, ignore this message.", " ", "If you are about to capture a new map, make sure to delete all files in the output directory first." }, Actions = { { Name = "Open output directory", Hint = nil, HintDesc = nil, Callback = function() os.execute("start .\\mods\\noita-mapcap\\output\\") end }, }, } end ---Tell the user that there is something wrong with the mod installation. ---@param ... string function Message:ShowGeneralInstallationProblem(...) self.List = self.List or {} self.List["GeneralInstallationProblem"] = { Type = "error", Lines = { ... }, } end