<Entity tags="card_action,energy_shield">	
	<ItemComponent
        _tags="enabled_in_world"
		play_spinning_animation="0"
        preferred_inventory="FULL"
    ></ItemComponent>

    <HitboxComponent 
        _tags="enabled_in_world"
        aabb_min_x="-4" 
        aabb_max_x="4" 
        aabb_min_y="-3" 
        aabb_max_y="3"
    ></HitboxComponent>

    <SimplePhysicsComponent
        _tags="enabled_in_world" 
    ></SimplePhysicsComponent>

    <VelocityComponent
        _tags="enabled_in_world"
    ></VelocityComponent>

    <SpriteComponent 
        _tags="enabled_in_world,item_identified"
        image_file="data/ui_gfx/gun_actions/energy_shield.png"
        offset_x="8"
        offset_y="17"
        z_index="-1.51" >
    </SpriteComponent>

    <SpriteComponent 
        _enabled="0"
        _tags="enabled_in_world,item_unidentified"
        image_file="data/ui_gfx/gun_actions/unidentified.png" 
        offset_x="8"
        offset_y="17"
        z_index="-1.51" >
    </SpriteComponent>

    <SpriteComponent 
        _enabled="0"
        _tags="enabled_in_world,item_bg"
        image_file="data/ui_gfx/inventory/item_bg_projectile.png" 
        offset_x="10"
        offset_y="19"
        z_index="-1.5"
    ></SpriteComponent>

	<ItemActionComponent 
		_tags="enabled_in_world"
		action_id="ENERGY_SHIELD" >
	</ItemActionComponent>

    <InheritTransformComponent
        _tags="enabled_in_hand"
        use_root_parent="1">
      <Transform 
        position.x="0" 
        position.y="-4" >
      </Transform>
    </InheritTransformComponent>

    <EnergyShieldComponent 
        _tags="enabled_in_hand,item_identified__LEGACY"
        recharge_speed="0.25" 
		radius="16.0"
		>
    </EnergyShieldComponent>
    
    <ParticleEmitterComponent
		_tags="character,enabled_in_hand,item_identified__LEGACY"
		emitted_material_name="plasma_fading"
		gravity.y="0.0"
		lifetime_min="0.1"
		lifetime_max="0.5"
		count_min="2"
		count_max="4"
		render_on_grid="1"
		fade_based_on_lifetime="1"
		area_circle_radius.max="16"
		cosmetic_force_create="0"
		airflow_force="0.5"
		airflow_time="0.1"
		airflow_scale="0.5"
		emission_interval_min_frames="1"
		emission_interval_max_frames="1"
		emit_cosmetic_particles="1"
		is_emitting="1" >
	</ParticleEmitterComponent>

	<ParticleEmitterComponent
		_tags="character,enabled_in_hand,item_identified__LEGACY,shield_ring"
		emitted_material_name="plasma_fading"
		gravity.y="0.0"
		lifetime_min="0.02"
		lifetime_max="0.05"
		count_min="90"
		count_max="100"
		render_on_grid="1"
		fade_based_on_lifetime="1"
		area_circle_radius.min="16"
		area_circle_radius.max="16"
		cosmetic_force_create="0"
		airflow_force="0.3"
		airflow_time="0.01"
		airflow_scale="0.05"
		emission_interval_min_frames="0"
		emission_interval_max_frames="0"
		emit_cosmetic_particles="1"
		is_emitting="1" >
	</ParticleEmitterComponent>

	<ParticleEmitterComponent
		_tags="character,enabled_in_hand,item_identified__LEGACY,shield_hit"
		emitted_material_name="plasma_fading"
		gravity.y="0.0"
		lifetime_min="0.3"
		lifetime_max="1"
		count_min="300"
		count_max="360"
		render_on_grid="1"
		fade_based_on_lifetime="1"
		area_circle_radius.min="16"
		area_circle_radius.max="16"
		cosmetic_force_create="0"
		airflow_force="2.8"
		airflow_time="0.03"
		airflow_scale="0.8"
		emission_interval_min_frames="0"
		emission_interval_max_frames="0"
		emit_cosmetic_particles="1"
		is_emitting="0" >
	</ParticleEmitterComponent>

	<LightComponent 
    	_tags="enabled_in_hand,item_identified"
        _enabled="1" 
        radius="80"
        fade_out_time="1.5" 
    	r="150"
    	g="190"
    	b="230" >
	</LightComponent>

    <AudioComponent
        _tags="enabled_in_hand,item_identified"
        file="data/audio/Desktop/projectiles.bank"
        event_root="player_projectiles/shield"
        set_latest_event_position="1" >
    </AudioComponent>
    
</Entity>