if engine.ActiveGamemode() ~= "zombiesurvival" then return end
-- this code grabs the data from the file about the map. if none exists it makes a default.
timer.Simple(25, function()
mapwins = 0
maploss = 0
if not file.Exists("zsmapinfo", "DATA") then
file.CreateDir("zsmapinfo")
end
local mapname = string.lower(game.GetMap())
if file.Exists("zsmapinfo/"..mapname..".txt", "DATA") then
local data = util.JSONToTable(file.Read("zsmapinfo/"..mapname..".txt", "DATA"))
mapwins = data.mapwins
maploss = data.maploss
mapboost = data.mapboost
mapjackpot = data.mapjackpot
else
local main = {}
main["mapwins"] = 0
main["maploss"] = 0
main["mapboost"] = 1-- use a scale from 1 to 5
main["mapjackpot"] = 25
file.Write( "zsmapinfo/"..mapname..".txt", util.TableToJSON( main ) )
print("map win file not found. created one.")
end
zombpercentcountmap = 0
totpercentcountmap = 1
end)
-- this hook checks to make sure there are zombies on the server. later it should check to see if any are afk.
roundtime = 0
prereqcount = false
hook.Add("WaveStateChanged", "zombpercentcalc", function()
roundtime = CurTime()
if !timer.Exists("zombiepercentcalc") then
timer.Create("zombiepercentcalc", 10, 0, function()
if #(team.GetPlayers(TEAM_UNDEAD)) >0 then
zombpercentcountmap =zombpercentcountmap + 1
end
totpercentcountmap = totpercentcountmap + 1
end)
end
end)
hook.Add("EndRound", "givedapoints", function(winner)
timer.Destroy("zombiepercentcalc")
timer.Simple(0,function()
print("point bonus hook")
local mapname = string.lower(game.GetMap())
local zombiepercentcalcmap = (zombpercentcountmap/totpercentcountmap) or .01
local mapplaytotal = mapwins + maploss
local pointstogive = 10
zombiepercentcalcmap = zombiepercentcalcmap or .01
-- we need to make sure that zombies were on the server for more than half the game.
if zombiepercentcalcmap <=.5 then
PrintMessage(HUD_PRINTTALK,"No end of game points because zombies were not even playing half the time!")
elseif mapplaytotal <= 5 then
--print(mapplaytotal)
PrintMessage(HUD_PRINTTALK,"sorry but this map needs to be played at least "..(5-mapplaytotal).." more times before you can get points for winning.")
if winner == TEAM_UNDEAD then
maploss = maploss + 1
elseif winner == TEAM_HUMAN then
mapwins = mapwins +1
else
print("wow you fucked up! no seriously how do you not have a winner?")
end
if winner == TEAM_UNDEAD then
if mapjackpot <= 2500 then
mapjackpot = mapjackpot*1.1
end
end
local main = {}
main["mapwins"] = mapwins
main["maploss"] = maploss
main["mapboost"] = mapboost
main["mapjackpot"] = mapjackpot
file.Write( "zsmapinfo/"..mapname..".txt", util.TableToJSON( main ) )
else
if winner == TEAM_UNDEAD then
if mapjackpot <= 2500 then
mapjackpot = math.Round(mapjackpot*1.1)
end
else
mapjackpot = 25
end
local multiplywin = 2
if mapplaytotal <10 then
multiplywin = 2
elseif mapplaytotal<25 then
multiplywin = 1.9
elseif mapplaytotal <50 then
multiplywin = 1.8
elseif mapplaytotal<100 then
multiplywin = 1.7
elseif mapplaytotal < 250 then
multiplywin = 1.6
elseif mapplaytotal < 500 then
multiplywin = 1.4
elseif mapplaytotal < 1000 then
multiplywin = 1.2
else
multiplywin = 1
end
if winner == TEAM_UNDEAD then
maploss = maploss + 1
elseif winner == TEAM_HUMAN then
mapwins = mapwins +1
else
print("wow you fucked up!")
end
local main = {}
main["mapwins"] = mapwins
main["maploss"] = maploss
main["mapboost"] = mapboost
main["mapjackpot"] = mapjackpot
file.Write( "zsmapinfo/"..mapname..".txt", util.TableToJSON( main ) )
local finalmultiply = 1
if winner == TEAM_UNDEAD then
finalmultiply = (mapboost * (mapwins/mapplaytotal) * zombiepercentcalcmap) or .01
pointstogive = math.Round(50 * finalmultiply) or 1
elseif winner == TEAM_HUMAN then
finalmultiply = (mapboost * multiplywin * (maploss/mapplaytotal) *zombiepercentcalcmap) or .01
pointstogive = math.Round((50 * finalmultiply) + mapjackpot) or 1
end
PrintMessage(HUD_PRINTTALK,"This map has been played "..mapplaytotal.." times with humans winning "..(mapwins).." times.("..(math.Round((mapwins/mapplaytotal)*100)).."%)")
PrintMessage(HUD_PRINTTALK,"Zombies were only playing for "..(zombiepercentcalcmap*100).."% of the time.")
PrintMessage(HUD_PRINTTALK,"frequency multiplier for this map is:"..multiplywin..". play maps infrequently for a higher value!")
PrintMessage(HUD_PRINTTALK,"Special boost for this map is:"..(mapboost)..". tell an admin if you think it should be changed!")
PrintMessage(HUD_PRINTTALK,"Map jackpot is now "..(mapjackpot)..".")
--regular points ZS points
--[[if (game.GetMap() ~= "zs_obj_gauntlet_v3" and game.GetMap() ~="zs_gauntlet_reborn_b6") and gmod.GetGamemode().Name == "Zombie Survival" then
for k,v in pairs(team.GetPlayers(TEAM_HUMAN)) do
v:SetSavedPoints((v:GetDTInt(1) + pointstogive) )
--WriteData(v:SteamID64(), v:GetPoints())
v:PrintMessage(HUD_PRINTTALK,"You gained "..(pointstogive).." this round for playing to the end!")
end
for k,v in pairs(team.GetPlayers(TEAM_UNDEAD)) do
v:SetSavedPoints(math.Round((v:GetSavedPoints() + (pointstogive/5)) ))
--WriteData(v:SteamID64(), v:GetPoints())
v:PrintMessage(HUD_PRINTTALK,"You gained "..(math.Round(pointstogive/2)).." points this round for playing to the end!")
end
end]]
end
if (game.GetMap() ~= "zs_obj_gauntlet_v3" and game.GetMap() ~="zs_gauntlet_reborn_b6") and gmod.GetGamemode().Name == "Zombie Survival" then
if winner == TEAM_HUMAN then
for k,ply in pairs(player.GetAll()) do
if ply:Team() == TEAM_HUMAN then
if ply:GetPoints()- ply:GetSavedPoints()> 0 then
ply:SetSavedPoints(ply:GetPoints()+((ply:GetPoints()- ply:GetSavedPoints()))+pointstogive)
ply:PrintMessage(HUD_PRINTTALK,"You gained "..(pointstogive).." this round for playing to the end!")
else
ply:SetSavedPoints(ply:GetPoints()+pointstogive)
ply:PrintMessage(HUD_PRINTTALK,"You gained "..(pointstogive).." this round for playing to the end!")
end
else
if ply:GetPoints()- ply:GetSavedPoints()> 0 then
ply:SetSavedPoints(ply:GetPoints()+((ply:GetPoints()- ply:GetSavedPoints())*.15)+(pointstogive/2))
ply:PrintMessage(HUD_PRINTTALK,"You gained "..(pointstogive/2).." this round for playing to the end!")
else
ply:SetSavedPoints(ply:GetPoints()+(pointstogive/2))
ply:PrintMessage(HUD_PRINTTALK,"You gained "..(pointstogive/2).." this round for playing to the end!")
end
end
end
else
for k,ply in pairs(player.GetAll()) do
if ply:GetPoints()- ply:GetSavedPoints()> 0 then
ply:SetSavedPoints(ply:GetPoints()+((ply:GetPoints()- ply:GetSavedPoints())*.15)+(pointstogive/2))
else
ply:SetSavedPoints(ply:GetPoints()+(pointstogive/2))
end
end
end
end
end)
end)