"lightmappedgeneric"
{
	"$surfaceprop" "metal"
	"%keywords" "d3 metal painted"
	
	"$basetexture" "d3/steel/scratched_paint_light/1024_diffuse"
	"$bumpmap" "d3/steel/scratched_paint_light/1024_normal"
	
	"$normalmapalphaenvmapmask" 1
	"$envmap" "env_cubemap"
	"$envmapcontrast" 0
	"$envmapsaturation" 1
	"$envmaptint" "[1 1 1]"
}
