"lightmappedreflective"
{
	"$surfaceprop" "metal"
	"%keywords" "d3 brushed steel"
	
	"$basetexture" "d3/steel/brushed_stainless_steel_s0065/1024_normal"
	"$normalmap" "d3/steel/brushed_stainless_steel_s0065/1024_normal"
	"$bumpframe" 0
	
	"$reflecttexture" "_rt_WaterReflection"
	"$reflectamount" 1
	"$reflecttint" "[1 1 1]"
}