"water"
{
	"$surfaceprop" "rock"
	"%keywords" "d3 marble"
	
	"%tooltexture" "d3/marble/polished_white_2_s0004/1024_normal"
	"$normalmap" "d3/marble/polished_white_2_s0004/1024_normal"
	"$bumpframe" 0
	
	// "$refracttexture" "_rt_WaterRefraction"
	// "$refractamount" 0
	// "$refracttint" "[0 0 0]"
	
	"$reflecttexture" "_rt_WaterReflection"
	"$reflectamount" 1
	"$reflecttint" "[.4 .4 .4]"
	
	// Fresnel settings seem to be ignored in gmod :(
	"$fresnelpower" 0.0
	"$minreflectivity" 1.0
	"$maxreflectivity" 1.0
	"$nofresnel" 1
	
	"%compilewater" 1
	"%compilepassbullets" 1
	"$reflectentities" 0
	"$fogenable" 0
	"$fogcolor" "[0 0 0]"
	"$abovewater" 1
}