package main // Code generated by vugu via vugugen. Please regenerate instead of editing or add additional code in a separate file. DO NOT EDIT. import "fmt" import "reflect" import "github.com/vugu/vjson" import "github.com/vugu/vugu" import js "github.com/vugu/vugu/js" import ( "git.d3nexus.de/Dadido3/D3vugu-components/icons" "git.d3nexus.de/Dadido3/D3vugu-components/utils" ) type ComponentIcons struct { AttrMap vugu.AttrMap } func (c *ComponentIcons) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgout = &vugu.BuildOut{} var vgiterkey interface{} _ = vgiterkey var vgn *vugu.VGNode vgn = &vugu.VGNode{Type: vugu.VGNodeType(3), Namespace: "", Data: "div", Attr: []vugu.VGAttribute(nil)} vgout.Out = append(vgout.Out, vgn) // root for output vgn.AddAttrList(utils.AttributesAppend{AttrMap: c.AttrMap, Classes: "d3c-1683994083"}) { vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0x58D794D641E57CD2^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LArrowDown) if vgcomp == nil { // create new one if needed vgcomp = new(icons.LArrowDown) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0x41DF52A8FC37B800^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LArrowLeft) if vgcomp == nil { // create new one if needed vgcomp = new(icons.LArrowLeft) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0xAB7EEE83A7B2DC15^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LArrowRight) if vgcomp == nil { // create new one if needed vgcomp = new(icons.LArrowRight) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0xD66197765ED47052^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LArrowUp) if vgcomp == nil { // create new one if needed vgcomp = new(icons.LArrowUp) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0xDE384292D44D4A5^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LBackToWindow) if vgcomp == nil { // create new one if needed vgcomp = new(icons.LBackToWindow) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0x206C8B334728574C^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LCancel) if vgcomp == nil { // create new one if needed vgcomp = new(icons.LCancel) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0x5EE3E71239A8D105^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LChevronDown) if vgcomp == nil { // create new one if needed vgcomp = new(icons.LChevronDown) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0xD70B5BCDFAF2C987^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LChevronLeft) if vgcomp == nil { // create new one if needed vgcomp = new(icons.LChevronLeft) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0x9742BAB54B336795^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LChevronRight) if vgcomp == nil { // create new one if needed vgcomp = new(icons.LChevronRight) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0xF90A14B1696B512E^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LChevronUp) if vgcomp == nil { // create new one if needed vgcomp = new(icons.LChevronUp) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0x92532DA153EDC4F7^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LCircleMinus) if vgcomp == nil { // create new one if needed vgcomp = new(icons.LCircleMinus) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0x4B98B37A94BE89B7^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LCirclePlus) if vgcomp == nil { // create new one if needed vgcomp = new(icons.LCirclePlus) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0xDF9261844ECE1EFB^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LCopy) if vgcomp == nil { // create new one if needed vgcomp = new(icons.LCopy) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0xA7A7C477D68C9B00^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LCustomize) if vgcomp == nil { // create new one if needed vgcomp = new(icons.LCustomize) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0xAE03C53B1D296767^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LCut) if vgcomp == nil { // create new one if needed vgcomp = new(icons.LCut) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0x3B9A402E727E0565^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LDelete) if vgcomp == nil { // create new one if needed vgcomp = new(icons.LDelete) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0xB65AD4E6E16BA8E6^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LDeliver) if vgcomp == nil { // create new one if needed vgcomp = new(icons.LDeliver) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0xEFD1A42351B4A1CD^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LDocument) if vgcomp == nil { // create new one if needed vgcomp = new(icons.LDocument) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0x7A5F7E87E6C93D09^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LDocumentBulletList) if vgcomp == nil { // create new one if needed vgcomp = new(icons.LDocumentBulletList) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0x85C2CFA7EC99598^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LDocumentCheckboxes) if vgcomp == nil { // create new one if needed vgcomp = new(icons.LDocumentCheckboxes) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0x6B0BA0B6CE84195F^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LDocumentRichText) if vgcomp == nil { // create new one if needed vgcomp = new(icons.LDocumentRichText) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0x24CE62CADB0BD73B^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LDocumentText) if vgcomp == nil { // create new one if needed vgcomp = new(icons.LDocumentText) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0x79E6DDCC4161521C^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LDownload) if vgcomp == nil { // create new one if needed vgcomp = new(icons.LDownload) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0x5232529EE508ABB6^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LEdit) if vgcomp == nil { // create new one if needed vgcomp = new(icons.LEdit) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0x5151A93967303204^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LErrorCircle) if vgcomp == nil { // create new one if needed vgcomp = new(icons.LErrorCircle) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0x497FCC77351C4765^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LFilter) if vgcomp == nil { // create new one if needed vgcomp = new(icons.LFilter) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0xAD5E112D3E228F50^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LFullScreen) if vgcomp == nil { // create new one if needed vgcomp = new(icons.LFullScreen) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0xA60F178B807333BD^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LGlobalNav) if vgcomp == nil { // create new one if needed vgcomp = new(icons.LGlobalNav) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0x925519A5B8E2241F^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LGlobe) if vgcomp == nil { // create new one if needed vgcomp = new(icons.LGlobe) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0x6586DC3038C00A15^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LHome) if vgcomp == nil { // create new one if needed vgcomp = new(icons.LHome) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0xA8768A3C0253DCC7^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LHourglass) if vgcomp == nil { // create new one if needed vgcomp = new(icons.LHourglass) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0xBD3B4B5D5203C06A^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LInfoCircle) if vgcomp == nil { // create new one if needed vgcomp = new(icons.LInfoCircle) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0xED3A37C64FE43FFF^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LLockClosed) if vgcomp == nil { // create new one if needed vgcomp = new(icons.LLockClosed) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0xA20F9AA790D61AFC^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LLockDisabled) if vgcomp == nil { // create new one if needed vgcomp = new(icons.LLockDisabled) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0x807EB402E1F60F88^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LLockOpened) if vgcomp == nil { // create new one if needed vgcomp = new(icons.LLockOpened) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0xF693500EDCDEF484^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LMail) if vgcomp == nil { // create new one if needed vgcomp = new(icons.LMail) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0xE982138FBBE0CACA^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LMailOpened) if vgcomp == nil { // create new one if needed vgcomp = new(icons.LMailOpened) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0x3918E061A32908BB^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LMinus) if vgcomp == nil { // create new one if needed vgcomp = new(icons.LMinus) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0x8E7A14F9A8770998^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LMore) if vgcomp == nil { // create new one if needed vgcomp = new(icons.LMore) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0xDD3FC5E70F633677^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LPaste) if vgcomp == nil { // create new one if needed vgcomp = new(icons.LPaste) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0x6EC7E7A9C4C9085E^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LPause) if vgcomp == nil { // create new one if needed vgcomp = new(icons.LPause) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0xF1E9FAD56167691A^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LPlus) if vgcomp == nil { // create new one if needed vgcomp = new(icons.LPlus) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0xA08B4C1BBDA7D675^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LPowerButton) if vgcomp == nil { // create new one if needed vgcomp = new(icons.LPowerButton) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0x35CC3310635F248E^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LRedo) if vgcomp == nil { // create new one if needed vgcomp = new(icons.LRedo) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0x6E2EAFDF139EBCB^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LReload) if vgcomp == nil { // create new one if needed vgcomp = new(icons.LReload) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0xB93441789502EA54^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LSave) if vgcomp == nil { // create new one if needed vgcomp = new(icons.LSave) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0x2B67E1230817599F^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LSearch) if vgcomp == nil { // create new one if needed vgcomp = new(icons.LSearch) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0x835EE7DF7976C56F^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LSettings) if vgcomp == nil { // create new one if needed vgcomp = new(icons.LSettings) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0x735026584FD79AE1^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LSort) if vgcomp == nil { // create new one if needed vgcomp = new(icons.LSort) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0x7555D31B04B1FCF4^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LStar) if vgcomp == nil { // create new one if needed vgcomp = new(icons.LStar) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0x9282E58F6E7FBA94^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LStart) if vgcomp == nil { // create new one if needed vgcomp = new(icons.LStart) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0x12D0B051ECA3CDBE^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LStop) if vgcomp == nil { // create new one if needed vgcomp = new(icons.LStop) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0xE56AF8C569D9DDCE^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LStopWatch) if vgcomp == nil { // create new one if needed vgcomp = new(icons.LStopWatch) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0xEC358FA3642CE836^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LUndo) if vgcomp == nil { // create new one if needed vgcomp = new(icons.LUndo) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0x47907396E4C2A015^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LUpload) if vgcomp == nil { // create new one if needed vgcomp = new(icons.LUpload) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0x6F530108D85768AB^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LWarehouse) if vgcomp == nil { // create new one if needed vgcomp = new(icons.LWarehouse) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0x36E99BD727481151^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LWarning) if vgcomp == nil { // create new one if needed vgcomp = new(icons.LWarning) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0x6F31FB992B90AAA7^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LZoom) if vgcomp == nil { // create new one if needed vgcomp = new(icons.LZoom) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0x9ED3884DD90A232F^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LZoomIn) if vgcomp == nil { // create new one if needed vgcomp = new(icons.LZoomIn) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0xBCD66B3BE6D23985^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LZoomOut) if vgcomp == nil { // create new one if needed vgcomp = new(icons.LZoomOut) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n"} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(3), Data: "style", Attr: []vugu.VGAttribute(nil)} { vgn.AppendChild(&vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t.d3c-1683994083 {\n\t\tdisplay: flex;\n\t\tflex-wrap: wrap;\n\t\tgap: 1em;\n\t\tmargin: 1em 0;\n\t}\n", Attr: []vugu.VGAttribute(nil)}) } vgout.AppendCSS(vgn) return vgout } // 'fix' unused imports var _ fmt.Stringer var _ reflect.Type var _ vjson.RawMessage var _ js.Value