package main // Code generated by vugu via vugugen. Please regenerate instead of editing or add additional code in a separate file. DO NOT EDIT. import "fmt" import "reflect" import "github.com/vugu/vjson" import "github.com/vugu/vugu" import js "github.com/vugu/vugu/js" import ( "git.d3nexus.de/Dadido3/D3vugu-components/components/input" "git.d3nexus.de/Dadido3/D3vugu-components/components/layout" "git.d3nexus.de/Dadido3/D3vugu-components/components/view" "git.d3nexus.de/Dadido3/D3vugu-components/icons" ) type PageColors struct{} func (c *PageColors) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgout = &vugu.BuildOut{} var vgiterkey interface{} _ = vgiterkey var vgn *vugu.VGNode vgn = &vugu.VGNode{Type: vugu.VGNodeType(3), Namespace: "", Data: "div", Attr: []vugu.VGAttribute(nil)} vgout.Out = append(vgout.Out, vgn) // root for output { vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0xF3D0821CE3DF6A74^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*layout.Container) if vgcomp == nil { // create new one if needed vgcomp = new(layout.Container) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t"} vgparent.AppendChild(vgn) vgn = &vugu.VGNode{Type: vugu.VGNodeType(3), Namespace: "", Data: "h2", Attr: []vugu.VGAttribute(nil)} vgparent.AppendChild(vgn) vgn.SetInnerHTML(vugu.HTML("Signal colors")) vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t"} vgparent.AppendChild(vgn) vgn = &vugu.VGNode{Type: vugu.VGNodeType(3), Namespace: "", Data: "p", Attr: []vugu.VGAttribute(nil)} vgparent.AppendChild(vgn) vgn.SetInnerHTML(vugu.HTML("Colors can be set via special color classes:")) vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t"} vgparent.AppendChild(vgn) vgn = &vugu.VGNode{Type: vugu.VGNodeType(3), Namespace: "", Data: "ul", Attr: []vugu.VGAttribute(nil)} vgparent.AppendChild(vgn) { vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\t"} vgparent.AppendChild(vgn) vgn = &vugu.VGNode{Type: vugu.VGNodeType(3), Namespace: "", Data: "li", Attr: []vugu.VGAttribute(nil)} vgparent.AppendChild(vgn) { vgparent := vgn _ = vgparent { vgcompKey := vugu.MakeCompKey(0x6D73F9FAAA216E82^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*view.CodeInline) if vgcomp == nil { // create new one if needed vgcomp = new(view.CodeInline) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "d3c-color-layer-0"} vgparent.AppendChild(vgn) return }) vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: " This is the default color scheme."} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\t"} vgparent.AppendChild(vgn) vgn = &vugu.VGNode{Type: vugu.VGNodeType(3), Namespace: "", Data: "li", Attr: []vugu.VGAttribute(nil)} vgparent.AppendChild(vgn) { vgparent := vgn _ = vgparent { vgcompKey := vugu.MakeCompKey(0x8A726494AD3412F2^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*view.CodeInline) if vgcomp == nil { // create new one if needed vgcomp = new(view.CodeInline) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "d3c-color-layer-1"} vgparent.AppendChild(vgn) return }) vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\t"} vgparent.AppendChild(vgn) vgn = &vugu.VGNode{Type: vugu.VGNodeType(3), Namespace: "", Data: "li", Attr: []vugu.VGAttribute(nil)} vgparent.AppendChild(vgn) { vgparent := vgn _ = vgparent { vgcompKey := vugu.MakeCompKey(0xB19ED2341B7E3900^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*view.CodeInline) if vgcomp == nil { // create new one if needed vgcomp = new(view.CodeInline) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "d3c-color-layer-2"} vgparent.AppendChild(vgn) return }) vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\t"} vgparent.AppendChild(vgn) vgn = &vugu.VGNode{Type: vugu.VGNodeType(3), Namespace: "", Data: "li", Attr: []vugu.VGAttribute(nil)} vgparent.AppendChild(vgn) { vgparent := vgn _ = vgparent { vgcompKey := vugu.MakeCompKey(0x4A899082DCE15CD1^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*view.CodeInline) if vgcomp == nil { // create new one if needed vgcomp = new(view.CodeInline) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "d3c-color-accent"} vgparent.AppendChild(vgn) return }) vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\t"} vgparent.AppendChild(vgn) vgn = &vugu.VGNode{Type: vugu.VGNodeType(3), Namespace: "", Data: "li", Attr: []vugu.VGAttribute(nil)} vgparent.AppendChild(vgn) { vgparent := vgn _ = vgparent { vgcompKey := vugu.MakeCompKey(0xB4C843DDC27EB99B^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*view.CodeInline) if vgcomp == nil { // create new one if needed vgcomp = new(view.CodeInline) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "d3c-color-success"} vgparent.AppendChild(vgn) return }) vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\t"} vgparent.AppendChild(vgn) vgn = &vugu.VGNode{Type: vugu.VGNodeType(3), Namespace: "", Data: "li", Attr: []vugu.VGAttribute(nil)} vgparent.AppendChild(vgn) { vgparent := vgn _ = vgparent { vgcompKey := vugu.MakeCompKey(0xF658B7B75ED9B09A^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*view.CodeInline) if vgcomp == nil { // create new one if needed vgcomp = new(view.CodeInline) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "d3c-color-success-faded"} vgparent.AppendChild(vgn) return }) vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\t"} vgparent.AppendChild(vgn) vgn = &vugu.VGNode{Type: vugu.VGNodeType(3), Namespace: "", Data: "li", Attr: []vugu.VGAttribute(nil)} vgparent.AppendChild(vgn) { vgparent := vgn _ = vgparent { vgcompKey := vugu.MakeCompKey(0x38E1D69F942BF4F5^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*view.CodeInline) if vgcomp == nil { // create new one if needed vgcomp = new(view.CodeInline) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "d3c-color-attention"} vgparent.AppendChild(vgn) return }) vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\t"} vgparent.AppendChild(vgn) vgn = &vugu.VGNode{Type: vugu.VGNodeType(3), Namespace: "", Data: "li", Attr: []vugu.VGAttribute(nil)} vgparent.AppendChild(vgn) { vgparent := vgn _ = vgparent { vgcompKey := vugu.MakeCompKey(0x13B142555424A64^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*view.CodeInline) if vgcomp == nil { // create new one if needed vgcomp = new(view.CodeInline) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "d3c-color-attention-faded"} vgparent.AppendChild(vgn) return }) vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\t"} vgparent.AppendChild(vgn) vgn = &vugu.VGNode{Type: vugu.VGNodeType(3), Namespace: "", Data: "li", Attr: []vugu.VGAttribute(nil)} vgparent.AppendChild(vgn) { vgparent := vgn _ = vgparent { vgcompKey := vugu.MakeCompKey(0xDDA053F0A495AA39^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*view.CodeInline) if vgcomp == nil { // create new one if needed vgcomp = new(view.CodeInline) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "d3c-color-caution"} vgparent.AppendChild(vgn) return }) vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\t"} vgparent.AppendChild(vgn) vgn = &vugu.VGNode{Type: vugu.VGNodeType(3), Namespace: "", Data: "li", Attr: []vugu.VGAttribute(nil)} vgparent.AppendChild(vgn) { vgparent := vgn _ = vgparent { vgcompKey := vugu.MakeCompKey(0xB95C9BD6E5CB94A7^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*view.CodeInline) if vgcomp == nil { // create new one if needed vgcomp = new(view.CodeInline) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "d3c-color-caution-faded"} vgparent.AppendChild(vgn) return }) vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\t"} vgparent.AppendChild(vgn) vgn = &vugu.VGNode{Type: vugu.VGNodeType(3), Namespace: "", Data: "li", Attr: []vugu.VGAttribute(nil)} vgparent.AppendChild(vgn) { vgparent := vgn _ = vgparent { vgcompKey := vugu.MakeCompKey(0x62CFE288D87324DD^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*view.CodeInline) if vgcomp == nil { // create new one if needed vgcomp = new(view.CodeInline) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "d3c-color-critical"} vgparent.AppendChild(vgn) return }) vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\t"} vgparent.AppendChild(vgn) vgn = &vugu.VGNode{Type: vugu.VGNodeType(3), Namespace: "", Data: "li", Attr: []vugu.VGAttribute(nil)} vgparent.AppendChild(vgn) { vgparent := vgn _ = vgparent { vgcompKey := vugu.MakeCompKey(0x4CD7E0BA598E7F42^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*view.CodeInline) if vgcomp == nil { // create new one if needed vgcomp = new(view.CodeInline) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "d3c-color-critical-faded"} vgparent.AppendChild(vgn) return }) vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t"} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\n\t\t"} vgparent.AppendChild(vgn) vgn = &vugu.VGNode{Type: vugu.VGNodeType(3), Namespace: "", Data: "h2", Attr: []vugu.VGAttribute(nil)} vgparent.AppendChild(vgn) vgn.SetInnerHTML(vugu.HTML("Buttons")) vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0xA52B0E0031F62F51^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*view.Code) if vgcomp == nil { // create new one if needed vgcomp = new(view.Code) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\t"} vgparent.AppendChild(vgn) vgn = &vugu.VGNode{Type: vugu.VGNodeType(3), Namespace: "", Data: "pre", Attr: []vugu.VGAttribute{vugu.VGAttribute{Namespace: "", Key: "style", Val: "margin: 0;"}}} vgparent.AppendChild(vgn) vgn.SetInnerHTML("\n" + " \n" + " Successful action\n" + "") vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t"} vgparent.AppendChild(vgn) return }) vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t"} vgparent.AppendChild(vgn) vgn = &vugu.VGNode{Type: vugu.VGNodeType(3), Namespace: "", Data: "div", Attr: []vugu.VGAttribute{vugu.VGAttribute{Namespace: "", Key: "class", Val: "flex-container"}}} vgparent.AppendChild(vgn) { vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0xF8517568E0FF1157^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*input.Button) if vgcomp == nil { // create new one if needed vgcomp = new(input.Button) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgcomp.AttrMap = make(map[string]interface{}, 8) vgcomp.AttrMap["class"] = "d3c-color-success" vgcomp.SymbolSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent { vgcompKey := vugu.MakeCompKey(0xEF81D520239FDEFD^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LPlus) if vgcomp == nil { // create new one if needed vgcomp = new(icons.LPlus) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } return }) vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "Successful action"} vgparent.AppendChild(vgn) return }) vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0x509265E91E53A92E^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*input.Button) if vgcomp == nil { // create new one if needed vgcomp = new(input.Button) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgcomp.AttrMap = make(map[string]interface{}, 8) vgcomp.AttrMap["class"] = "d3c-color-attention" vgcomp.SymbolSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent { vgcompKey := vugu.MakeCompKey(0x95A91B5DE270F9CD^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LGlobe) if vgcomp == nil { // create new one if needed vgcomp = new(icons.LGlobe) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } return }) vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "Highlighted action"} vgparent.AppendChild(vgn) return }) vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0x80C1B9354FB20AA8^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*input.Button) if vgcomp == nil { // create new one if needed vgcomp = new(input.Button) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgcomp.AttrMap = make(map[string]interface{}, 8) vgcomp.AttrMap["class"] = "d3c-color-caution" vgcomp.SymbolSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent { vgcompKey := vugu.MakeCompKey(0x70AA579EE85A4D87^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LInfoCircle) if vgcomp == nil { // create new one if needed vgcomp = new(icons.LInfoCircle) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } return }) vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "Press with caution"} vgparent.AppendChild(vgn) return }) vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0xF82A1D4E0293E19E^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*input.Button) if vgcomp == nil { // create new one if needed vgcomp = new(input.Button) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgcomp.AttrMap = make(map[string]interface{}, 8) vgcomp.AttrMap["class"] = "d3c-color-critical" vgcomp.SymbolSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent { vgcompKey := vugu.MakeCompKey(0xCDF3F2836C88CBDE^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LWarning) if vgcomp == nil { // create new one if needed vgcomp = new(icons.LWarning) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } return }) vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "Dangerous action"} vgparent.AppendChild(vgn) return }) vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t"} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t"} vgparent.AppendChild(vgn) vgn = &vugu.VGNode{Type: vugu.VGNodeType(3), Namespace: "", Data: "div", Attr: []vugu.VGAttribute{vugu.VGAttribute{Namespace: "", Key: "class", Val: "flex-container"}}} vgparent.AppendChild(vgn) { vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0x408D03855CCE84C0^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*input.Button) if vgcomp == nil { // create new one if needed vgcomp = new(input.Button) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgcomp.AttrMap = make(map[string]interface{}, 8) vgcomp.AttrMap["class"] = "d3c-color-success-faded" vgcomp.SymbolSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent { vgcompKey := vugu.MakeCompKey(0x3DFFAA9A7AE85711^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LPlus) if vgcomp == nil { // create new one if needed vgcomp = new(icons.LPlus) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } return }) vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "Successful action"} vgparent.AppendChild(vgn) return }) vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0x7A7688DB8ACF6DD^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*input.Button) if vgcomp == nil { // create new one if needed vgcomp = new(input.Button) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgcomp.AttrMap = make(map[string]interface{}, 8) vgcomp.AttrMap["class"] = "d3c-color-attention-faded" vgcomp.SymbolSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent { vgcompKey := vugu.MakeCompKey(0xAB997A0C605FC192^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LGlobe) if vgcomp == nil { // create new one if needed vgcomp = new(icons.LGlobe) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } return }) vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "Highlighted action"} vgparent.AppendChild(vgn) return }) vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0xDA589619C1A910AF^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*input.Button) if vgcomp == nil { // create new one if needed vgcomp = new(input.Button) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgcomp.AttrMap = make(map[string]interface{}, 8) vgcomp.AttrMap["class"] = "d3c-color-caution-faded" vgcomp.SymbolSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent { vgcompKey := vugu.MakeCompKey(0xDB2DED6F58782F3F^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LInfoCircle) if vgcomp == nil { // create new one if needed vgcomp = new(icons.LInfoCircle) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } return }) vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "Press with caution"} vgparent.AppendChild(vgn) return }) vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0xB2A5BE9FEFEA7F3B^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*input.Button) if vgcomp == nil { // create new one if needed vgcomp = new(input.Button) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgcomp.AttrMap = make(map[string]interface{}, 8) vgcomp.AttrMap["class"] = "d3c-color-critical-faded" vgcomp.SymbolSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent { vgcompKey := vugu.MakeCompKey(0xF2F60EC9FFE96B00^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LWarning) if vgcomp == nil { // create new one if needed vgcomp = new(icons.LWarning) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } return }) vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "Dangerous action"} vgparent.AppendChild(vgn) return }) vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t"} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\n\t\t"} vgparent.AppendChild(vgn) vgn = &vugu.VGNode{Type: vugu.VGNodeType(3), Namespace: "", Data: "h2", Attr: []vugu.VGAttribute(nil)} vgparent.AppendChild(vgn) vgn.SetInnerHTML(vugu.HTML("Tags")) vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0x607714A66D9B2DB2^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*view.Code) if vgcomp == nil { // create new one if needed vgcomp = new(view.Code) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\t"} vgparent.AppendChild(vgn) vgn = &vugu.VGNode{Type: vugu.VGNodeType(3), Namespace: "", Data: "pre", Attr: []vugu.VGAttribute{vugu.VGAttribute{Namespace: "", Key: "style", Val: "margin: 0;"}}} vgparent.AppendChild(vgn) vgn.SetInnerHTML("This was a success") vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t"} vgparent.AppendChild(vgn) return }) vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t"} vgparent.AppendChild(vgn) vgn = &vugu.VGNode{Type: vugu.VGNodeType(3), Namespace: "", Data: "div", Attr: []vugu.VGAttribute{vugu.VGAttribute{Namespace: "", Key: "class", Val: "flex-container"}}} vgparent.AppendChild(vgn) { vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0xA067280BC55831E0^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*view.Tag) if vgcomp == nil { // create new one if needed vgcomp = new(view.Tag) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgcomp.AttrMap = make(map[string]interface{}, 8) vgcomp.AttrMap["class"] = "d3c-color-success" vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "This was a success"} vgparent.AppendChild(vgn) return }) vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0xD5C3BFBAC4B1B9D5^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*view.Tag) if vgcomp == nil { // create new one if needed vgcomp = new(view.Tag) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgcomp.AttrMap = make(map[string]interface{}, 8) vgcomp.AttrMap["class"] = "d3c-color-attention" vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "Attention needed"} vgparent.AppendChild(vgn) return }) vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0x89626A693D351688^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*view.Tag) if vgcomp == nil { // create new one if needed vgcomp = new(view.Tag) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgcomp.AttrMap = make(map[string]interface{}, 8) vgcomp.AttrMap["class"] = "d3c-color-caution" vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "Warning"} vgparent.AppendChild(vgn) return }) vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0x30804B131CFE04B2^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*view.Tag) if vgcomp == nil { // create new one if needed vgcomp = new(view.Tag) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgcomp.AttrMap = make(map[string]interface{}, 8) vgcomp.AttrMap["class"] = "d3c-color-critical" vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "Something went wrong"} vgparent.AppendChild(vgn) return }) vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t"} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t"} vgparent.AppendChild(vgn) vgn = &vugu.VGNode{Type: vugu.VGNodeType(3), Namespace: "", Data: "div", Attr: []vugu.VGAttribute{vugu.VGAttribute{Namespace: "", Key: "class", Val: "flex-container"}}} vgparent.AppendChild(vgn) { vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0x3268B912C310EF65^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*view.Tag) if vgcomp == nil { // create new one if needed vgcomp = new(view.Tag) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgcomp.AttrMap = make(map[string]interface{}, 8) vgcomp.AttrMap["class"] = "d3c-color-success-faded" vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "This was a success"} vgparent.AppendChild(vgn) return }) vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0x667B924244433691^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*view.Tag) if vgcomp == nil { // create new one if needed vgcomp = new(view.Tag) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgcomp.AttrMap = make(map[string]interface{}, 8) vgcomp.AttrMap["class"] = "d3c-color-attention-faded" vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "Attention needed"} vgparent.AppendChild(vgn) return }) vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0x5A4DC942965685A0^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*view.Tag) if vgcomp == nil { // create new one if needed vgcomp = new(view.Tag) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgcomp.AttrMap = make(map[string]interface{}, 8) vgcomp.AttrMap["class"] = "d3c-color-caution-faded" vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "Warning"} vgparent.AppendChild(vgn) return }) vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0xE839EFE2579C42C4^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*view.Tag) if vgcomp == nil { // create new one if needed vgcomp = new(view.Tag) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgcomp.AttrMap = make(map[string]interface{}, 8) vgcomp.AttrMap["class"] = "d3c-color-critical-faded" vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "Something went wrong"} vgparent.AppendChild(vgn) return }) vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t"} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\n\t\t"} vgparent.AppendChild(vgn) vgn = &vugu.VGNode{Type: vugu.VGNodeType(3), Namespace: "", Data: "h2", Attr: []vugu.VGAttribute(nil)} vgparent.AppendChild(vgn) vgn.SetInnerHTML(vugu.HTML("Icons")) vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t"} vgparent.AppendChild(vgn) vgn = &vugu.VGNode{Type: vugu.VGNodeType(3), Namespace: "", Data: "p", Attr: []vugu.VGAttribute(nil)} vgparent.AppendChild(vgn) { vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "Icons will use the text color by default, if you need to change their stroke/fill coloring, use the "} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0xEF2406F7CF2D88ED^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*view.CodeInline) if vgcomp == nil { // create new one if needed vgcomp = new(view.CodeInline) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "d3c-icon-use-color"} vgparent.AppendChild(vgn) return }) vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: " class."} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0xA894B451395FF4FD^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*view.Code) if vgcomp == nil { // create new one if needed vgcomp = new(view.Code) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\t"} vgparent.AppendChild(vgn) vgn = &vugu.VGNode{Type: vugu.VGNodeType(3), Namespace: "", Data: "pre", Attr: []vugu.VGAttribute{vugu.VGAttribute{Namespace: "", Key: "style", Val: "margin: 0;"}}} vgparent.AppendChild(vgn) vgn.SetInnerHTML("") vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t"} vgparent.AppendChild(vgn) return }) vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t"} vgparent.AppendChild(vgn) vgn = &vugu.VGNode{Type: vugu.VGNodeType(3), Namespace: "", Data: "div", Attr: []vugu.VGAttribute{vugu.VGAttribute{Namespace: "", Key: "class", Val: "flex-container"}, vugu.VGAttribute{Namespace: "", Key: "style", Val: "font-size: 2em;"}}} vgparent.AppendChild(vgn) { vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0xDE8FBA53046FE12C^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LInfoCircle) if vgcomp == nil { // create new one if needed vgcomp = new(icons.LInfoCircle) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgcomp.AttrMap = make(map[string]interface{}, 8) vgcomp.AttrMap["class"] = "d3c-color-attention d3c-icon-use-color" vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0x6674A40D598581A5^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LWarning) if vgcomp == nil { // create new one if needed vgcomp = new(icons.LWarning) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgcomp.AttrMap = make(map[string]interface{}, 8) vgcomp.AttrMap["class"] = "d3c-color-critical d3c-icon-use-color" vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t"} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\n\t\t"} vgparent.AppendChild(vgn) vgn = &vugu.VGNode{Type: vugu.VGNodeType(3), Namespace: "", Data: "h2", Attr: []vugu.VGAttribute(nil)} vgparent.AppendChild(vgn) vgn.SetInnerHTML(vugu.HTML("Containers")) vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0x3AA895586257C72D^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*layout.LayerContainer) if vgcomp == nil { // create new one if needed vgcomp = new(layout.LayerContainer) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgcomp.AttrMap = make(map[string]interface{}, 8) vgcomp.AttrMap["class"] = "d3c-color-layer-1" vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\t"} vgparent.AppendChild(vgn) vgn = &vugu.VGNode{Type: vugu.VGNodeType(3), Namespace: "", Data: "span", Attr: []vugu.VGAttribute(nil)} vgparent.AppendChild(vgn) { vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "This container uses the "} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0x1CE406899FE4A4E0^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*view.CodeInline) if vgcomp == nil { // create new one if needed vgcomp = new(view.CodeInline) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgcomp.AttrMap = make(map[string]interface{}, 8) vgcomp.AttrMap["class"] = "d3c-color-layer-2" vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "d3c-color-layer-1"} vgparent.AppendChild(vgn) return }) vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: " class. All child elements inherit the color scheme."} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0xBB0B755FAE964ED5^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*input.Button) if vgcomp == nil { // create new one if needed vgcomp = new(input.Button) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgcomp.SymbolSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent { vgcompKey := vugu.MakeCompKey(0x2A2E33F489150551^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LPlus) if vgcomp == nil { // create new one if needed vgcomp = new(icons.LPlus) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } return }) vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "Does inherit color"} vgparent.AppendChild(vgn) return }) vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0xBA59049FDD52F591^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*input.Button) if vgcomp == nil { // create new one if needed vgcomp = new(input.Button) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgcomp.AttrMap = make(map[string]interface{}, 8) vgcomp.AttrMap["class"] = "d3c-color-layer-0" vgcomp.SymbolSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent { vgcompKey := vugu.MakeCompKey(0x14864659B38F25DF^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LPlus) if vgcomp == nil { // create new one if needed vgcomp = new(icons.LPlus) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } return }) vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "Doesn't inherit color"} vgparent.AppendChild(vgn) return }) vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t"} vgparent.AppendChild(vgn) return }) vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0x5A6CB04F67B5B741^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*layout.LayerContainer) if vgcomp == nil { // create new one if needed vgcomp = new(layout.LayerContainer) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgcomp.AttrMap = make(map[string]interface{}, 8) vgcomp.AttrMap["class"] = "d3c-color-critical-faded" vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0x49633A4A30E7190^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LWarning) if vgcomp == nil { // create new one if needed vgcomp = new(icons.LWarning) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: " "} vgparent.AppendChild(vgn) vgn = &vugu.VGNode{Type: vugu.VGNodeType(3), Namespace: "", Data: "span", Attr: []vugu.VGAttribute(nil)} vgparent.AppendChild(vgn) vgn.SetInnerHTML(vugu.HTML("Something bad happened!")) vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t"} vgparent.AppendChild(vgn) return }) vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t"} vgparent.AppendChild(vgn) return }) vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n"} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(3), Data: "style", Attr: []vugu.VGAttribute(nil)} { vgn.AppendChild(&vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t.flex-container {\n\t\tmargin: 0.5em 0;\n\t\tdisplay: flex;\n\t\tflex-wrap: wrap;\n\t\tgap: 0.5em;\n\t}\n\n\t.flex-container > * {\n\t\tmargin: 0;\n\t}\n", Attr: []vugu.VGAttribute(nil)}) } vgout.AppendCSS(vgn) return vgout } // 'fix' unused imports var _ fmt.Stringer var _ reflect.Type var _ vjson.RawMessage var _ js.Value