// Code generated by vugu via vugugen DO NOT EDIT. // Please regenerate instead of editing or add additional code in a separate file. package main import "fmt" import "reflect" import "github.com/vugu/vjson" import "github.com/vugu/vugu" import js "github.com/vugu/vugu/js" import "log" import ( "git.d3nexus.de/Dadido3/D3vugu-components/components/input" "git.d3nexus.de/Dadido3/D3vugu-components/components/layout" "git.d3nexus.de/Dadido3/D3vugu-components/components/view" "git.d3nexus.de/Dadido3/D3vugu-components/icons" ) type PageColors struct{} func (c *PageColors) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgout = &vugu.BuildOut{} var vgiterkey interface{} _ = vgiterkey var vgn *vugu.VGNode vgn = &vugu.VGNode{Type: vugu.VGNodeType(3), Namespace: "", Data: "div", Attr: []vugu.VGAttribute(nil)} vgout.Out = append(vgout.Out, vgn) // root for output { vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0x171BFF9357815AAC^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*layout.Container) if vgcomp == nil { // create new one if needed vgcomp = new(layout.Container) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t"} vgparent.AppendChild(vgn) vgn = &vugu.VGNode{Type: vugu.VGNodeType(3), Namespace: "", Data: "h2", Attr: []vugu.VGAttribute(nil)} vgparent.AppendChild(vgn) vgn.SetInnerHTML(vugu.HTML("Signal colors")) vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t"} vgparent.AppendChild(vgn) vgn = &vugu.VGNode{Type: vugu.VGNodeType(3), Namespace: "", Data: "p", Attr: []vugu.VGAttribute(nil)} vgparent.AppendChild(vgn) vgn.SetInnerHTML(vugu.HTML("Colors can be set via special color classes:")) vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t"} vgparent.AppendChild(vgn) vgn = &vugu.VGNode{Type: vugu.VGNodeType(3), Namespace: "", Data: "ul", Attr: []vugu.VGAttribute(nil)} vgparent.AppendChild(vgn) { vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\t"} vgparent.AppendChild(vgn) vgn = &vugu.VGNode{Type: vugu.VGNodeType(3), Namespace: "", Data: "li", Attr: []vugu.VGAttribute(nil)} vgparent.AppendChild(vgn) { vgparent := vgn _ = vgparent { vgcompKey := vugu.MakeCompKey(0x2F8E389C35BFE736^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*view.CodeInline) if vgcomp == nil { // create new one if needed vgcomp = new(view.CodeInline) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "d3c-color-layer-0"} vgparent.AppendChild(vgn) return }) vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: " This is the default color scheme."} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\t"} vgparent.AppendChild(vgn) vgn = &vugu.VGNode{Type: vugu.VGNodeType(3), Namespace: "", Data: "li", Attr: []vugu.VGAttribute(nil)} vgparent.AppendChild(vgn) { vgparent := vgn _ = vgparent { vgcompKey := vugu.MakeCompKey(0x9F18063D87839C46^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*view.CodeInline) if vgcomp == nil { // create new one if needed vgcomp = new(view.CodeInline) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "d3c-color-layer-1"} vgparent.AppendChild(vgn) return }) vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\t"} vgparent.AppendChild(vgn) vgn = &vugu.VGNode{Type: vugu.VGNodeType(3), Namespace: "", Data: "li", Attr: []vugu.VGAttribute(nil)} vgparent.AppendChild(vgn) { vgparent := vgn _ = vgparent { vgcompKey := vugu.MakeCompKey(0x31C4748D578BB70E^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*view.CodeInline) if vgcomp == nil { // create new one if needed vgcomp = new(view.CodeInline) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "d3c-color-layer-2"} vgparent.AppendChild(vgn) return }) vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\t"} vgparent.AppendChild(vgn) vgn = &vugu.VGNode{Type: vugu.VGNodeType(3), Namespace: "", Data: "li", Attr: []vugu.VGAttribute(nil)} vgparent.AppendChild(vgn) { vgparent := vgn _ = vgparent { vgcompKey := vugu.MakeCompKey(0xDE0483A31D99958F^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*view.CodeInline) if vgcomp == nil { // create new one if needed vgcomp = new(view.CodeInline) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "d3c-color-accent"} vgparent.AppendChild(vgn) return }) vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\t"} vgparent.AppendChild(vgn) vgn = &vugu.VGNode{Type: vugu.VGNodeType(3), Namespace: "", Data: "li", Attr: []vugu.VGAttribute(nil)} vgparent.AppendChild(vgn) { vgparent := vgn _ = vgparent { vgcompKey := vugu.MakeCompKey(0x9965C6989390EF13^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*view.CodeInline) if vgcomp == nil { // create new one if needed vgcomp = new(view.CodeInline) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "d3c-color-success"} vgparent.AppendChild(vgn) return }) vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\t"} vgparent.AppendChild(vgn) vgn = &vugu.VGNode{Type: vugu.VGNodeType(3), Namespace: "", Data: "li", Attr: []vugu.VGAttribute(nil)} vgparent.AppendChild(vgn) { vgparent := vgn _ = vgparent { vgcompKey := vugu.MakeCompKey(0x7C64857777C9E81E^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*view.CodeInline) if vgcomp == nil { // create new one if needed vgcomp = new(view.CodeInline) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "d3c-color-success-faded"} vgparent.AppendChild(vgn) return }) vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\t"} vgparent.AppendChild(vgn) vgn = &vugu.VGNode{Type: vugu.VGNodeType(3), Namespace: "", Data: "li", Attr: []vugu.VGAttribute(nil)} vgparent.AppendChild(vgn) { vgparent := vgn _ = vgparent { vgcompKey := vugu.MakeCompKey(0x3004C5B5DCB75D5C^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*view.CodeInline) if vgcomp == nil { // create new one if needed vgcomp = new(view.CodeInline) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "d3c-color-attention"} vgparent.AppendChild(vgn) return }) vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\t"} vgparent.AppendChild(vgn) vgn = &vugu.VGNode{Type: vugu.VGNodeType(3), Namespace: "", Data: "li", Attr: []vugu.VGAttribute(nil)} vgparent.AppendChild(vgn) { vgparent := vgn _ = vgparent { vgcompKey := vugu.MakeCompKey(0x957CF0D26C776529^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*view.CodeInline) if vgcomp == nil { // create new one if needed vgcomp = new(view.CodeInline) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "d3c-color-attention-faded"} vgparent.AppendChild(vgn) return }) vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\t"} vgparent.AppendChild(vgn) vgn = &vugu.VGNode{Type: vugu.VGNodeType(3), Namespace: "", Data: "li", Attr: []vugu.VGAttribute(nil)} vgparent.AppendChild(vgn) { vgparent := vgn _ = vgparent { vgcompKey := vugu.MakeCompKey(0x427D8CFB6C323ADB^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*view.CodeInline) if vgcomp == nil { // create new one if needed vgcomp = new(view.CodeInline) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "d3c-color-caution"} vgparent.AppendChild(vgn) return }) vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\t"} vgparent.AppendChild(vgn) vgn = &vugu.VGNode{Type: vugu.VGNodeType(3), Namespace: "", Data: "li", Attr: []vugu.VGAttribute(nil)} vgparent.AppendChild(vgn) { vgparent := vgn _ = vgparent { vgcompKey := vugu.MakeCompKey(0xD1EE91867C982793^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*view.CodeInline) if vgcomp == nil { // create new one if needed vgcomp = new(view.CodeInline) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "d3c-color-caution-faded"} vgparent.AppendChild(vgn) return }) vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\t"} vgparent.AppendChild(vgn) vgn = &vugu.VGNode{Type: vugu.VGNodeType(3), Namespace: "", Data: "li", Attr: []vugu.VGAttribute(nil)} vgparent.AppendChild(vgn) { vgparent := vgn _ = vgparent { vgcompKey := vugu.MakeCompKey(0xD7867F3B6B776099^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*view.CodeInline) if vgcomp == nil { // create new one if needed vgcomp = new(view.CodeInline) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "d3c-color-critical"} vgparent.AppendChild(vgn) return }) vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\t"} vgparent.AppendChild(vgn) vgn = &vugu.VGNode{Type: vugu.VGNodeType(3), Namespace: "", Data: "li", Attr: []vugu.VGAttribute(nil)} vgparent.AppendChild(vgn) { vgparent := vgn _ = vgparent { vgcompKey := vugu.MakeCompKey(0x3B80B8ECEABCAABB^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*view.CodeInline) if vgcomp == nil { // create new one if needed vgcomp = new(view.CodeInline) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "d3c-color-critical-faded"} vgparent.AppendChild(vgn) return }) vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t"} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\n\t\t"} vgparent.AppendChild(vgn) vgn = &vugu.VGNode{Type: vugu.VGNodeType(3), Namespace: "", Data: "h2", Attr: []vugu.VGAttribute(nil)} vgparent.AppendChild(vgn) vgn.SetInnerHTML(vugu.HTML("Buttons")) vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0x9D0FEC0A38386555^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*view.Code) if vgcomp == nil { // create new one if needed vgcomp = new(view.Code) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\t"} vgparent.AppendChild(vgn) vgn = &vugu.VGNode{Type: vugu.VGNodeType(3), Namespace: "", Data: "pre", Attr: []vugu.VGAttribute{{Namespace: "", Key: "style", Val: "margin: 0;"}}} vgparent.AppendChild(vgn) vgn.SetInnerHTML("\n" + " \n" + " Successful action\n" + "") vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t"} vgparent.AppendChild(vgn) return }) vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0xBD037D894F9F49AB^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*layout.ContainerHorizontal) if vgcomp == nil { // create new one if needed vgcomp = new(layout.ContainerHorizontal) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0x8ABCE619484A6FC1^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*input.Button) if vgcomp == nil { // create new one if needed vgcomp = new(input.Button) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgcomp.AttrMap = make(map[string]interface{}, 8) vgcomp.AttrMap["class"] = "d3c-color-success" vgcomp.IconSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent { vgcompKey := vugu.MakeCompKey(0x69407D3348269F99^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LPlus) if vgcomp == nil { // create new one if needed vgcomp = new(icons.LPlus) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } return }) vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "Successful action"} vgparent.AppendChild(vgn) return }) vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0x33F1DC9419B35AAA^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*input.Button) if vgcomp == nil { // create new one if needed vgcomp = new(input.Button) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgcomp.AttrMap = make(map[string]interface{}, 8) vgcomp.AttrMap["class"] = "d3c-color-attention" vgcomp.IconSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent { vgcompKey := vugu.MakeCompKey(0x7584C7B61A33FBBC^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LGlobe) if vgcomp == nil { // create new one if needed vgcomp = new(icons.LGlobe) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } return }) vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "Highlighted action"} vgparent.AppendChild(vgn) return }) vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0x359D47A93F2F69BC^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*input.Button) if vgcomp == nil { // create new one if needed vgcomp = new(input.Button) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgcomp.AttrMap = make(map[string]interface{}, 8) vgcomp.AttrMap["class"] = "d3c-color-caution" vgcomp.IconSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent { vgcompKey := vugu.MakeCompKey(0x8F877E9BE0A7EF46^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LInfoCircle) if vgcomp == nil { // create new one if needed vgcomp = new(icons.LInfoCircle) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } return }) vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "Press with caution"} vgparent.AppendChild(vgn) return }) vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0x7009F583C67554DD^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*input.Button) if vgcomp == nil { // create new one if needed vgcomp = new(input.Button) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgcomp.AttrMap = make(map[string]interface{}, 8) vgcomp.AttrMap["class"] = "d3c-color-critical" vgcomp.IconSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent { vgcompKey := vugu.MakeCompKey(0x551096555EBEC470^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LWarning) if vgcomp == nil { // create new one if needed vgcomp = new(icons.LWarning) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } return }) vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "Dangerous action"} vgparent.AppendChild(vgn) return }) vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t"} vgparent.AppendChild(vgn) return }) vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0x9450FEF81E2750^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*layout.ContainerHorizontal) if vgcomp == nil { // create new one if needed vgcomp = new(layout.ContainerHorizontal) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0x833D4D2DD3829A98^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*input.Button) if vgcomp == nil { // create new one if needed vgcomp = new(input.Button) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgcomp.AttrMap = make(map[string]interface{}, 8) vgcomp.AttrMap["class"] = "d3c-color-success-faded" vgcomp.IconSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent { vgcompKey := vugu.MakeCompKey(0x86EFF6B9B661AE1C^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LPlus) if vgcomp == nil { // create new one if needed vgcomp = new(icons.LPlus) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } return }) vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "Successful action"} vgparent.AppendChild(vgn) return }) vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0x512BC482D53248A4^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*input.Button) if vgcomp == nil { // create new one if needed vgcomp = new(input.Button) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgcomp.AttrMap = make(map[string]interface{}, 8) vgcomp.AttrMap["class"] = "d3c-color-attention-faded" vgcomp.IconSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent { vgcompKey := vugu.MakeCompKey(0x93AFF7F50E9505AA^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LGlobe) if vgcomp == nil { // create new one if needed vgcomp = new(icons.LGlobe) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } return }) vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "Highlighted action"} vgparent.AppendChild(vgn) return }) vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0x59414B49C23E96FF^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*input.Button) if vgcomp == nil { // create new one if needed vgcomp = new(input.Button) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgcomp.AttrMap = make(map[string]interface{}, 8) vgcomp.AttrMap["class"] = "d3c-color-caution-faded" vgcomp.IconSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent { vgcompKey := vugu.MakeCompKey(0xA1FA616C420FD3F4^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LInfoCircle) if vgcomp == nil { // create new one if needed vgcomp = new(icons.LInfoCircle) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } return }) vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "Press with caution"} vgparent.AppendChild(vgn) return }) vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0x26077EAAB6397AB6^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*input.Button) if vgcomp == nil { // create new one if needed vgcomp = new(input.Button) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgcomp.AttrMap = make(map[string]interface{}, 8) vgcomp.AttrMap["class"] = "d3c-color-critical-faded" vgcomp.IconSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent { vgcompKey := vugu.MakeCompKey(0x1286613ABCB9D5BF^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LWarning) if vgcomp == nil { // create new one if needed vgcomp = new(icons.LWarning) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } return }) vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "Dangerous action"} vgparent.AppendChild(vgn) return }) vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t"} vgparent.AppendChild(vgn) return }) vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\n\t\t"} vgparent.AppendChild(vgn) vgn = &vugu.VGNode{Type: vugu.VGNodeType(3), Namespace: "", Data: "h2", Attr: []vugu.VGAttribute(nil)} vgparent.AppendChild(vgn) vgn.SetInnerHTML(vugu.HTML("Tags")) vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0x69BE7E976156409C^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*view.Code) if vgcomp == nil { // create new one if needed vgcomp = new(view.Code) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\t"} vgparent.AppendChild(vgn) vgn = &vugu.VGNode{Type: vugu.VGNodeType(3), Namespace: "", Data: "pre", Attr: []vugu.VGAttribute{{Namespace: "", Key: "style", Val: "margin: 0;"}}} vgparent.AppendChild(vgn) vgn.SetInnerHTML("This was a success") vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t"} vgparent.AppendChild(vgn) return }) vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0xDF0DC7ED189BFBBD^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*layout.ContainerHorizontal) if vgcomp == nil { // create new one if needed vgcomp = new(layout.ContainerHorizontal) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0x587CF985978B9E05^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*view.Tag) if vgcomp == nil { // create new one if needed vgcomp = new(view.Tag) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgcomp.AttrMap = make(map[string]interface{}, 8) vgcomp.AttrMap["class"] = "d3c-color-success" vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "This was a success"} vgparent.AppendChild(vgn) return }) vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0x539C3D1C3A883BF^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*view.Tag) if vgcomp == nil { // create new one if needed vgcomp = new(view.Tag) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgcomp.AttrMap = make(map[string]interface{}, 8) vgcomp.AttrMap["class"] = "d3c-color-attention" vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "Attention needed"} vgparent.AppendChild(vgn) return }) vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0xA1D09CED7C4F6FF7^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*view.Tag) if vgcomp == nil { // create new one if needed vgcomp = new(view.Tag) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgcomp.AttrMap = make(map[string]interface{}, 8) vgcomp.AttrMap["class"] = "d3c-color-caution" vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "Warning"} vgparent.AppendChild(vgn) return }) vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0x892C63DF46A63C3A^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*view.Tag) if vgcomp == nil { // create new one if needed vgcomp = new(view.Tag) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgcomp.AttrMap = make(map[string]interface{}, 8) vgcomp.AttrMap["class"] = "d3c-color-critical" vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "Something went wrong"} vgparent.AppendChild(vgn) return }) vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t"} vgparent.AppendChild(vgn) return }) vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0x14A9BF8E39E5E80D^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*layout.ContainerHorizontal) if vgcomp == nil { // create new one if needed vgcomp = new(layout.ContainerHorizontal) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0xED6838BDBD860CD1^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*view.Tag) if vgcomp == nil { // create new one if needed vgcomp = new(view.Tag) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgcomp.AttrMap = make(map[string]interface{}, 8) vgcomp.AttrMap["class"] = "d3c-color-success-faded" vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "This was a success"} vgparent.AppendChild(vgn) return }) vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0x902CFE0D3B5BF0CE^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*view.Tag) if vgcomp == nil { // create new one if needed vgcomp = new(view.Tag) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgcomp.AttrMap = make(map[string]interface{}, 8) vgcomp.AttrMap["class"] = "d3c-color-attention-faded" vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "Attention needed"} vgparent.AppendChild(vgn) return }) vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0x288A69B38A855C6D^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*view.Tag) if vgcomp == nil { // create new one if needed vgcomp = new(view.Tag) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgcomp.AttrMap = make(map[string]interface{}, 8) vgcomp.AttrMap["class"] = "d3c-color-caution-faded" vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "Warning"} vgparent.AppendChild(vgn) return }) vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0x149039705F1D00FA^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*view.Tag) if vgcomp == nil { // create new one if needed vgcomp = new(view.Tag) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgcomp.AttrMap = make(map[string]interface{}, 8) vgcomp.AttrMap["class"] = "d3c-color-critical-faded" vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "Something went wrong"} vgparent.AppendChild(vgn) return }) vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t"} vgparent.AppendChild(vgn) return }) vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\n\t\t"} vgparent.AppendChild(vgn) vgn = &vugu.VGNode{Type: vugu.VGNodeType(3), Namespace: "", Data: "h2", Attr: []vugu.VGAttribute(nil)} vgparent.AppendChild(vgn) vgn.SetInnerHTML(vugu.HTML("Icons")) vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t"} vgparent.AppendChild(vgn) vgn = &vugu.VGNode{Type: vugu.VGNodeType(3), Namespace: "", Data: "p", Attr: []vugu.VGAttribute(nil)} vgparent.AppendChild(vgn) { vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "Icons will use the text color by default, if you need to change their stroke/fill coloring, use the "} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0xE1238C839ABA3C13^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*view.CodeInline) if vgcomp == nil { // create new one if needed vgcomp = new(view.CodeInline) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "d3c-icon-use-color"} vgparent.AppendChild(vgn) return }) vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: " class."} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0xAF6D000000D5ACA4^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*view.Code) if vgcomp == nil { // create new one if needed vgcomp = new(view.Code) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\t"} vgparent.AppendChild(vgn) vgn = &vugu.VGNode{Type: vugu.VGNodeType(3), Namespace: "", Data: "pre", Attr: []vugu.VGAttribute{{Namespace: "", Key: "style", Val: "margin: 0;"}}} vgparent.AppendChild(vgn) vgn.SetInnerHTML("") vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t"} vgparent.AppendChild(vgn) return }) vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0x9AAEF4308C274568^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*layout.ContainerHorizontal) if vgcomp == nil { // create new one if needed vgcomp = new(layout.ContainerHorizontal) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgcomp.AttrMap = make(map[string]interface{}, 8) vgcomp.AttrMap["style"] = "font-size: 2em;" vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0x1868055EC39E1981^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LInfoCircle) if vgcomp == nil { // create new one if needed vgcomp = new(icons.LInfoCircle) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgcomp.AttrMap = make(map[string]interface{}, 8) vgcomp.AttrMap["class"] = "d3c-color-attention d3c-icon-use-color" vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0xA398E339C0894E3C^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LWarning) if vgcomp == nil { // create new one if needed vgcomp = new(icons.LWarning) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgcomp.AttrMap = make(map[string]interface{}, 8) vgcomp.AttrMap["class"] = "d3c-color-critical d3c-icon-use-color" vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t"} vgparent.AppendChild(vgn) return }) vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\n\t\t"} vgparent.AppendChild(vgn) vgn = &vugu.VGNode{Type: vugu.VGNodeType(3), Namespace: "", Data: "h2", Attr: []vugu.VGAttribute(nil)} vgparent.AppendChild(vgn) vgn.SetInnerHTML(vugu.HTML("Containers")) vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0x1DD4D561B6387135^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*layout.LayerContainer) if vgcomp == nil { // create new one if needed vgcomp = new(layout.LayerContainer) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgcomp.AttrMap = make(map[string]interface{}, 8) vgcomp.AttrMap["class"] = "d3c-color-layer-1" vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\t"} vgparent.AppendChild(vgn) vgn = &vugu.VGNode{Type: vugu.VGNodeType(3), Namespace: "", Data: "span", Attr: []vugu.VGAttribute(nil)} vgparent.AppendChild(vgn) { vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "This container uses the "} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0xF010FBFD379831D7^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*view.CodeInline) if vgcomp == nil { // create new one if needed vgcomp = new(view.CodeInline) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgcomp.AttrMap = make(map[string]interface{}, 8) vgcomp.AttrMap["class"] = "d3c-color-layer-2" vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "d3c-color-layer-1"} vgparent.AppendChild(vgn) return }) vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: " class. All child elements inherit the color scheme."} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0x29DD7ADB574D7DB4^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*layout.ContainerHorizontal) if vgcomp == nil { // create new one if needed vgcomp = new(layout.ContainerHorizontal) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\t\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0xDA4E2F83AD7758CD^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*input.Button) if vgcomp == nil { // create new one if needed vgcomp = new(input.Button) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgcomp.IconSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent { vgcompKey := vugu.MakeCompKey(0x40CDE1321AD1C4AA^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LPlus) if vgcomp == nil { // create new one if needed vgcomp = new(icons.LPlus) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } return }) vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "Does inherit color"} vgparent.AppendChild(vgn) return }) vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\t\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0xA2D972A75C6EB8A2^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*input.Button) if vgcomp == nil { // create new one if needed vgcomp = new(input.Button) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgcomp.AttrMap = make(map[string]interface{}, 8) vgcomp.AttrMap["class"] = "d3c-color-layer-0" vgcomp.IconSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent { vgcompKey := vugu.MakeCompKey(0x665D3DDAF5E5BA6F^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LPlus) if vgcomp == nil { // create new one if needed vgcomp = new(icons.LPlus) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } return }) vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "Doesn't inherit color"} vgparent.AppendChild(vgn) return }) vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\t"} vgparent.AppendChild(vgn) return }) vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t"} vgparent.AppendChild(vgn) return }) vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0x2B6A78F43F8A2826^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*layout.LayerContainer) if vgcomp == nil { // create new one if needed vgcomp = new(layout.LayerContainer) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgcomp.AttrMap = make(map[string]interface{}, 8) vgcomp.AttrMap["class"] = "d3c-color-critical-faded" vgcomp.DefaultSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) { vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)} vgout = &vugu.BuildOut{} vgout.Out = append(vgout.Out, vgn) vgparent := vgn _ = vgparent vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t\t"} vgparent.AppendChild(vgn) { vgcompKey := vugu.MakeCompKey(0xD1FB1AE18BE7FD74^vgin.CurrentPositionHash(), vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LWarning) if vgcomp == nil { // create new one if needed vgcomp = new(icons.LWarning) vgin.BuildEnv.WireComponent(vgcomp) } vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: " "} vgparent.AppendChild(vgn) vgn = &vugu.VGNode{Type: vugu.VGNodeType(3), Namespace: "", Data: "span", Attr: []vugu.VGAttribute(nil)} vgparent.AppendChild(vgn) vgn.SetInnerHTML(vugu.HTML("Something bad happened!")) vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t\t"} vgparent.AppendChild(vgn) return }) vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t"} vgparent.AppendChild(vgn) return }) vgout.Components = append(vgout.Components, vgcomp) vgn = &vugu.VGNode{Component: vgcomp} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n"} vgparent.AppendChild(vgn) } vgn = &vugu.VGNode{Type: vugu.VGNodeType(3), Data: "style", Attr: []vugu.VGAttribute(nil)} { vgn.AppendChild(&vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t.flex-container {\n\t\tmargin: 0.5em 0;\n\t\tdisplay: flex;\n\t\tflex-wrap: wrap;\n\t\tgap: 0.5em;\n\t}\n", Attr: []vugu.VGAttribute(nil)}) } vgout.AppendCSS(vgn) return vgout } // 'fix' unused imports var _ fmt.Stringer var _ reflect.Type var _ vjson.RawMessage var _ js.Value var _ log.Logger