local PANEL = {} function PANEL:Init() self.Progress = vgui.Create( "DProgress", self ) self.Progress:SetPos( 10, 10 ) self.Progress:SetSize( 200, 10 ) self.Label = vgui.Create( "DLabel", self ) self.Label:SetFont(d3stats.Font_Overlay) self.Label:SetPos( 10, 25 ) -- Set the position of the label self:StatsUpdate( 0, 1 ) --self.Label:SetDark( 1 ) -- Set the colour of the text inside the label to a darker one --timer.Create( "D3StatsOverlay_Timer", 0.1, 0, function() self.Progress:SetFraction( math.random() ) end ) end function PANEL:Paint( aWide, aTall ) -- Nothing for now end function PANEL:StatsUpdate( XP, Level ) local Text local Fraction if d3stats.Levels[Level+1] then Text = "XP: " .. tostring( XP ) .. " / " .. d3stats.Levels[Level+1].XP_needed .. "\nLevel: " .. tostring( Level ) .. " \"" .. d3stats.Levels[Level].Name .. "\"" Fraction = ( XP - d3stats.Levels[Level].XP_needed ) / ( d3stats.Levels[Level+1].XP_needed - d3stats.Levels[Level].XP_needed ) else Text = "XP: " .. tostring( XP ) .. "\nLevel: " .. tostring( Level ) .. " \"" .. d3stats.Levels[Level].Name .. "\"" Fraction = 1 end self.Label:SetText( Text ) -- Set the text of the label self.Label:SizeToContents() -- Size the label to fit the text in it self.Progress:SetFraction( Fraction ) end function PANEL:SetText( aText ) self.Text = tostring( aText ) end function PANEL:GetText() return self.Text or "" end vgui.Register( "D3StatsOverlay", PANEL, "DPanel" )