-- Delete HUD and redo if already existent. This will reset the displayed values until the next update from the server if D3stats.D3statsOverlay then D3stats.D3statsOverlay:Remove() D3stats.Overlay_Init() end -- HUD on the left top of the screen function D3stats.Overlay_Init() D3stats.D3statsOverlay = vgui.Create("D3statsOverlay") D3stats.D3statsOverlay:SetPos(D3stats.Overlay_X, D3stats.Overlay_Y) D3stats.D3statsOverlay:SetSize(350, 100) end -- Call this function from cl_targetid.lua in the gamemode. Works for ZS, needs adjustments for other gamemodes. local colTemp = Color(255, 255, 255) function D3stats.DrawTargetID(ent, fade, x, y) colTemp.a = fade * 255 --util.ColorCopy(COLOR_FRIENDLY, colTemp) local Level = ent:GetNWInt("D3stats_Level", 0) if Level > 0 and D3stats.Levels[Level] then draw.SimpleTextBlur("Level " .. tostring(Level) .. " \"" .. D3stats.Levels[Level].Name .. "\"", D3stats.Font_TargetID, x, y, colTemp, TEXT_ALIGN_CENTER) y = y + draw.GetFontHeight(D3stats.Font_TargetID) + 4 end return x, y end